InfraRed Posted July 27, 2002 is this something hardly noticed, or are the demons in Doom really really unique? compared to other games, doom's baddies are pure genious...i just realized this after playing quake and quake 2....their enemies are rat feces compared to those of doom....they all have special atrributes that seperate them so easily and make them purely beneficial to the game in their own way and i think thats what games such as the quakes and other games are seriously lacking and which makes them trash compared to doom....this was just an opinion building thread so plz post ur ideas... 0 Share this post Link to post
nxn Posted July 27, 2002 yeah, a giant floating pumpkin and a big shaved gorrila that can actually touch the floor with his jaw. =] 0 Share this post Link to post
DooMBoy Posted July 27, 2002 Yeah, and a thorn-covered turd with red eyes and idiots with weak assault rifles and green hair :P 0 Share this post Link to post
Sharessa Posted July 28, 2002 A brain on metal legs and a minotaur with a rocket launcher. 0 Share this post Link to post
IMJack Posted July 28, 2002 A baldie in black with a shotgun and a floating ball of fire with teeth. 0 Share this post Link to post
pritch Posted July 28, 2002 Don't listen to these old-timers, I agree with you =) 0 Share this post Link to post
Shaviro Posted July 28, 2002 pritch said:Don't listen to these old-timers, I agree with you =) so do I. That's why it's so hard to create new monsters for DOOM :P 0 Share this post Link to post
GS-1719 Posted July 28, 2002 I think there is sufficient scope, but each will require considerable care and effort, which was not seen in Quake. 0 Share this post Link to post
Jello Posted July 28, 2002 I think both doom and quake have excellent monster design (except for the spawn, i hate that bastard) However when ID got to quake2 it seems like they gave monster design the big screw job. I really can't think of one enemy in quake2 that I like, they're all boring cyborg pieces of crap. *sigh* 0 Share this post Link to post
darknation Posted July 28, 2002 doom has no real consistancy in monster design, probably due to the change of directions the game was constanly taking throughout development. I still wonder to this day why the zombiemen had green hair... I gave the Zombie Leperchauns in Lep Doom giant green beards as a side joke but I don't think anyone really made the connection. 0 Share this post Link to post
gatewatcher Posted July 28, 2002 since seeing the 11 min video on doom3, especialy the part where the lost soul posseses the soldier (0:52), i think the reason for the green hair is just to emphasise that the zombieman is a zombie. if you look at 0:52, the soldiers skin is green after the possesion. and since back in the doom days there was no way to express facial features well, the green hair was used to show more zombie quality to it, IMO. somebody should ask romero about that. 0 Share this post Link to post
Sharessa Posted July 29, 2002 Jello said:I think both doom and quake have excellent monster design (except for the spawn, i hate that bastard) However when ID got to quake2 it seems like they gave monster design the big screw job. I really can't think of one enemy in quake2 that I like, they're all boring cyborg pieces of crap. *sigh* I liked the tanks. But then I started playing without godmode and realised they are practicaly the easiest enemy in the game. 0 Share this post Link to post
pilottobombadier Posted July 30, 2002 Yeah, all you need is a fully-loaded chaingun and they're fucked. And they are very predictable as well, because ALL of the Tank's movements were slow. 0 Share this post Link to post
Spike Posted July 30, 2002 Icarus, Parasite and Medic : VERY interesting creatures/cyborgs. 0 Share this post Link to post
Davidoom Posted July 30, 2002 DOOM monsters were truely original, probably because it's based around the futuristic scope and not some scientific accident on Earth or Medievil scene.. 0 Share this post Link to post
pritch Posted July 30, 2002 Davidoom said:DOOM monsters were truely original, probably because it's based around the futuristic scope and not some scientific accident on Earth or Medievil scene.. Yeah that's right they didn't really follow any one theme except that of scaring the nonsense out of you back in the day. And so what if they follow no pattern? If Hell doesn't follow a humanistic pattern of design, why should hellspawn? 0 Share this post Link to post
Coopersville Posted July 30, 2002 since seeing the 11 min video on doom3, especialy the part where the lost soul posseses the soldier (0:52) WTF? What movie was this?! 0 Share this post Link to post