elbryan42 Posted March 6, 2001 Do any of you guys know how doom identifies the music for the episode 4 levels? d_e?m? doesn't work. 0 Share this post Link to post
Arioch Posted March 6, 2001 They use repeats from the e[123]mX series of music. 0 Share this post Link to post
elbryan42 Posted March 6, 2001 dang. that means I'll have to redo the levels to have all of the tracks. (I was hoping to have the tracks on the same levels as the psx). 0 Share this post Link to post
Julian Posted March 7, 2001 Doesn't ZDoom offer a text lump when you can precise wich mus lump is used as music for a particular level ? 0 Share this post Link to post
Guest fraggle` Posted March 7, 2001 a doom source extract, this may be useful: static const int spmus[] = // Song - Who? - Where? { mus_e3m4, // American e4m1 mus_e3m2, // Romero e4m2 mus_e3m3, // Shawn e4m3 mus_e1m5, // American e4m4 mus_e2m7, // Tim e4m5 mus_e2m4, // Romero e4m6 mus_e2m6, // J.Anderson e4m7 CHIRON.WAD mus_e2m5, // Shawn e4m8 mus_e1m9 // Tim e4m9 }; 0 Share this post Link to post
mewse Posted March 8, 2001 HAHAHA YOUR UPSIDE DOWN FISH LOOKS LIKE YOU DIDNT FEED IT HAHA MEWSE 0 Share this post Link to post