Lost Soul Posted July 30, 2002 I tried to do a co-op game on map 30 of TNT just moments ago. but there's one problem. whoever the host is, begins dead. they can still move, and jump and stuff, but they are at 0 health, and cannot fire, or be noticed by enemies, but you can still hit switches and things. WTF?? 0 Share this post Link to post
Captain Red Posted July 30, 2002 Sounds like Zombie mode. when you kill your other self... umm it's some sort of bug... but I have know idea how you could acheave that in a co-op game in TNT. I do know there is another player start on the map, but you can't get there without using IDCLIP. you wern't cheating were you? 0 Share this post Link to post
999cop Posted July 30, 2002 was the screen all gone blurry or you couldn't see nothing at all? perhaps you have a different size of wad from the admin's, or either he or you ran the program inproperly, such as running tnt.wad with doom2.wad? 0 Share this post Link to post
Lost Soul Posted July 30, 2002 I was running TNT with Zdoom.wad, and nothing else. There was no cheating, and my screen was perfectly clear. I could not pass thru solid objects. I would do virtually nothing but move around as though I were alive. 0 Share this post Link to post
Little Faith Posted July 30, 2002 There's a voodoo doll in that level. It may have an impact of sorts. 0 Share this post Link to post
Little Faith Posted July 30, 2002 Blast your sorry butt if don't correct the coloured torch puzzle properly. 0 Share this post Link to post
Naked Snake Posted July 30, 2002 Little Faith said:Blast your sorry butt if don't correct the coloured torch puzzle properly. Ah ha I see. 0 Share this post Link to post
Sharessa Posted July 30, 2002 When I first saw the title of this thread, I thought someone was being really stupid. Then I readised this wasn't Rants and Raves. 0 Share this post Link to post
Captain Red Posted July 30, 2002 Little Faith said: There's a voodoo doll in that level. It may have an impact of sorts. /me thumps forhead That's What it's called! How do you make one agian? 0 Share this post Link to post
Little Faith Posted July 30, 2002 Place a second player 1 start. The first one played will become the real player.The other will become an inactive thing looking like another marine. Whenever something happens to the voodoo doll it will also happen to you. When the voodoo doll gets hurt you will get hurt. When the voodoo doll grabs an item you will get it (this is tricky since the voodoo doll can't move on it's own accord, but placing it on the edge of a ledge with a lift with the object right next to it might make the voodoo doll grab the weapon when the lift moves upwards). 0 Share this post Link to post
Fredrik Posted July 30, 2002 esayeek said:can you voodoo player 2,3,4 starts? Yes. 0 Share this post Link to post
pritch Posted July 30, 2002 The last one you make actually becomes your player start. The ones before become voodoo dolls. 0 Share this post Link to post
Gokuma Posted August 3, 2002 Cooperative multiplayer voodoo dolls function just the same as single player for each player, at least in ZDoom. My guess is they placed the wrong starts last for multiple coop players, but it doesn't quite explain why someone would start dead or as a ghost. 0 Share this post Link to post
The Ultimate DooMer Posted August 5, 2002 Gokuma said:Cooperative multiplayer voodoo dolls function just the same as single player for each player, at least in ZDoom. My guess is they placed the wrong starts last for multiple coop players, but it doesn't quite explain why someone would start dead or as a ghost. They do function the same, but if player 2 or 4 or anyone else shoots at voodoo dolls (or manikins, as I call them) of player 1, then player 1 dies, not the person who shot them. So if someone got the puzzle wrong, then someone else would die. Therefore they can be a bit dodgy to use in coop (unless you want revenge on someone who shot you earlier, or something like that...) To avoid this problem in map 30 of TNT, simply play with Legacy, as manikins don't appear there. (that's one reason why I no longer use that source port....) 0 Share this post Link to post
esayeek Posted August 5, 2002 Ultimate DooMer said:They do function the same, but if player 2 or 4 or anyone else shoots at voodoo dolls (or manikins, as I call them) of player 1, then player 1 dies, not the person who shot them. So if someone got the puzzle wrong, then someone else would die. Therefore they can be a bit dodgy to use in coop (unless you want revenge on someone who shot you earlier, or something like that...) To avoid this problem in map 30 of TNT, simply play with Legacy, as manikins don't appear there. (that's one reason why I no longer use that source port....) my level in progress kills all players if one of them gets the puzzle wrong :D 0 Share this post Link to post