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Guest DammitBeavis

BFG2704

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Guest DammitBeavis

I noticed that somebody asked how to make a flamethrower, so I thought maybe somebody could help me out with this BFG 2704. I can't remember if that's what it was called, well I'm close anyway. This is what I have so far...

The Weapon...
[BFG2704]
AMMOTYPE=CELLS;
AMMOPERSHOT=1;
AUTOMATIC=TRUE;
BINDKEY=7;
PRIORITY=-1;
ATTACK=BFG1;
SOUND1=BFG;
// KICK=0.2;

STATES(UP)=BFGG:A:1:NORMAL:RAISE;

STATES(DOWN)=BFGG:A:1:NORMAL:LOWER;

STATES(READY)=BFGG:A:1:NORMAL:READY;

STATES(ATTACK)=BFGG:B:20:NORMAL:SOUND1,
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:1:NORMAL:SHOOT(BFG1),
BFGG:B:1:NORMAL:SHOOT(BFG2),
BFGG:B:2:NORMAL:REFIRE;

STATES(FLASH)=BFGF:A:11:BRIGHT:LIGHT1,
BFGG:B:6:BRIGHT:LIGHT2,
BFGG:B:0:NORMAL:LIGHT0,
#REMOVE;

The attacks...
[BFG1]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=5;
ACCURACY_ANGLE=11;
ACCURACY_SLOPE=11;
SLOPE_OFFSET=5;
ATTACK_HEIGHT=32;
SPEED=15;
ATTACKRANGE=1024;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
TRANSLUCENCY=0.75;

STATES(IDLE)=BAL2:A:4:BRIGHT:NOTHING,
BAL2:B:4:BRIGHT:NOTHING;

STATES(DEATH)=BAL2:C:6:BRIGHT:ALTERVISIBILITY:6553,
BAL2:D:6:BRIGHT:NOTHING,
BAL2:E:6:BRIGHT:NOTHING,
#REMOVE;

[BFG2]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=8;
ACCURACY_ANGLE=11;
ACCURACY_SLOPE=11;
SLOPE_OFFSET=5;
ATTACK_HEIGHT=32;
SPEED=15;
ATTACKRANGE=1024;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
TRANSLUCENCY=0.65;

STATES(IDLE)=BAL7:A:4:BRIGHT:NOTHING,
BAL7:B:4:BRIGHT:NOTHING;

STATES(DEATH)=BAL7:C:7:BRIGHT:ALTERVISIBILITY:6554,
BAL7:D:7:BRIGHT:NOTHING,
BAL7:E:7:BRIGHT:NOTHING,
#REMOVE;

Has anybody else made a good one with ddf? There has to be a way I could improve it...

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Guest mac10suxass

WTF??????????why make one u nadsicle there is already a bfg more powerful than 2704 or whatever.DUMBASS!!!!!!!

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Guest Sethsez

Do you even know what the BFG 2704 is? It is the absolute best BFG. Just because there are ones with higher numbers doesn't mean they are stonger. Dumbass.

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Guest dammitbeavis
mac10suxass said:

WTF??????????why make one u nadsicle there is already a bfg more powerful than 2704 or whatever.DUMBASS!!!!!!!

The BFG 2704 is a completly different weapon from the BFG 9000. Why do people like you even bother posting in the forums?

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What the guy starting this post has tried to replicate is the original bfg as seen in the beta versions of doom, this bfg version was then replaced before the final release simply cause the beta version bfg took too much processing power.

Oh, and this was supposed to be a reply to max10, not beavis :o)

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