masterhassan Posted August 14, 2000 the first time i ran legacy gl 1.30 in 1024 by 768 it looked great but ran incredibly slow adn i can run quake 3 good adn i only have 32 megs of ram, any way i ran it again adn now it runs great but transparency doesnt work, in any resolution, any help¿ 0 Share this post Link to post
sirgalahadwizar Posted August 14, 2000 Does any of the legacy's ver 1.3 support software rendering mode because I do not have a 3Dfx chipset or any openGL support of any kind. (what im asking is if the non-GL legacy has a v1.3?) 0 Share this post Link to post
Jon Posted August 14, 2000 masterhassan said:the first time i ran legacy gl 1.30 in 1024 by 768 it looked great but ran incredibly slowtransparency doesnt work, in any resolution, any help¿ Make sure you have opengl32.dll minigl/opengl driver (depending on what you use) in the correct DIR for legacy. Erm, what transparency? linedef transparency or sprite trans.? 0 Share this post Link to post
masterhassan Posted August 14, 2000 i have opengl32.dlll in there, but anything that emitts light, like a torch or lamp or sumpthin its all solid looking, adn rocket smoke is all black instead or clear ish like in software mode 0 Share this post Link to post
Guest metzgermeister Posted August 15, 2000 sirgalahadwizar said:Does any of the legacy's ver 1.3 support software rendering mode because I do not have a 3Dfx chipset or any openGL support of any kind. (what im asking is if the non-GL legacy has a v1.3?) Of course, just doubleclick on legacy.exe (not gllegacy.exe, this is the old version) and it will start by default in SW rendering ... but you can choose the renderer in the launcher as well :) Rob 0 Share this post Link to post