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Guest xaero

Dynamic Lighting objects

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Guest xaero

I was wondering if it was possible for a doom port to use
Dynamic Lighting objects to give Quake2 styled lighting in
Doom as this would make editing easier, and make maps look
a million times better, especially if the light is cast
irrespective of sectors.

I think that edge, legacy, and zdoom should support this.

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Guest Firebrandt

To do this the Doom renderer would have to be completely rewritten.
I can imagine that it might be possible to code into JDoom (except for the fact Jaako is not implementing any edit-friendly features. Pity...).

It might not make Doom maps look better though. I've spoken to several good Q3A map designers and they say they miss the simple sector lighting method of the Doom engine because it allows much more detailed lighting (sharp shadows, strong light contrast, etc.).

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Guest Fanatic

The GL ports that support radiant lighting (light cast from things, like torches and stuff), you could use that. Make your whole map zero light, and use a crapload of invisible sprites that use the light casting to light your level.

It would look bad though, and would most likely run very poorly.

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