Guest dylangivens Posted December 16, 2000 these are just pics from my Quake 3 Mod, Reborn which aims to make a sequal or addition to the Doom Series. Well first is the BFG9K. As we have seen, when they try to make a better BFG, they fail! Miserabley! So I think it should stay the same. Something similar to this. *Hope those images show up* Okay in my next post I will show you a version of the Imp, which should be much better than most. dylan 0 Share this post Link to post
Guest JudgeDooM Posted December 16, 2000 I was about to post a message to ask if someone know what has happened to your mod, but it isn't necessary as I see :) Could you give me the link to your website? I forgot it. BTW, cool BFG. Better than the old one. 0 Share this post Link to post
EllipsusD Posted December 16, 2000 Nice model... it could do with a better skin, but you've got my interest. 0 Share this post Link to post
Zaldron Posted December 16, 2000 Hey, you make the BFG with 3D Studio MAX, isn´t? Nice model, much better than the original BFG concept. Specially the new barrel. Just one thing´s missing : SKIN. Even a simple white-painted-metal wrapped with a Box UVW gizmo would be enough. 0 Share this post Link to post
Guest Dark_Fox Posted December 17, 2000 Yea, At least use something like ChilliSkinner or do it manually.. It looks bland without a skin and detail, other wise nice model :) Whats the poly count? 0 Share this post Link to post
Zaldron Posted December 17, 2000 Yeah, i was also thinking about that. I see a lot of Relax modifier to make edges smoother. That haves great impact on polycount. 0 Share this post Link to post
Dark Fox Posted December 17, 2000 Yea, If the poly count is too high it would craw like cyberdemon crap falling off a table unless in Q3A.. 0 Share this post Link to post
Zaldron Posted December 17, 2000 At last another one who knows about the stuff! 0 Share this post Link to post
Dark Fox Posted December 17, 2000 Wow! 10 years.. I'm a novice at C++.. I'm trying at the moment to teach myself Character Studio.. I'm a TC leader for a UT Mod http://www.planetunreal.com/furreal Still in the eary stages.. you can see some of my work there too.. 0 Share this post Link to post
Guest Firebrandt Posted December 17, 2000 The model was created by Phoenix of the Generations mod team. I think he's already got the skinmap done, although I haven't seen the updated version yet. 0 Share this post Link to post
Guest JudgeDooM Posted December 17, 2000 Generations, isn't it another mod for Quake III, wich includes e1m1 and map01? 0 Share this post Link to post
Guest elyuca Posted December 18, 2000 go here for some coolpics (thats where this bfg came from) http://www.quake3mods.net/doom3arena/images/weapons / 0 Share this post Link to post