Knas Posted October 30, 2015 While working with GZD there are a few things I need to ask about. If the player decides to load lights.pk3, is there a way for me to deactivate the light made by the lamp things? In GZD you can look straight up and down witch I think creates some weird visuals, especially with the sprites. Is there a way to make the wad limit the pitch min/max value? The dynamic lights things emits light in a sphere around its centre, is there a way to change this shape to a box for example? 0 Share this post Link to post
Kappes Buur Posted October 30, 2015 Knas said:If the player decides to load lights.pk3, is there a way for me to deactivate the light made by the lamp things? No. However, you could make a new lamp actor. Then superimpose a dynamic light with an ID and Thing_Activate - Thing_Deactivate with a script. Knas said:In GZD you can look straight up and down witch I think creates some weird visuals, especially with the sprites. Is there a way to make the wad limit the pitch min/max value? No. Knas said:The dynamic lights things emits light in a sphere around its centre, is there a way to change this shape to a box for example? No. All you can do is insert a bunch a small dynamic lights in strategic locations. 0 Share this post Link to post
scifista42 Posted October 30, 2015 Kappes Buur said:However, you could make a new lamp actor. Then superimpose a dynamic light with an ID and Thing_Activate - Thing_Deactivate with a script. That applies if you want to "deactivate" a specifics lamp's light via a script during the running game. If you simply want to make a lamp that doesn't cast a dynamic light, just make a new (normal) lamp actor in DECORATE. 0 Share this post Link to post
Knas Posted October 30, 2015 Thanks for the answers. They were expected but a little disappointed that I can't do anything about the pitch. 0 Share this post Link to post
scifista42 Posted October 30, 2015 You can completely disable looking up and down in your map via a MAPINFO property "NoFreelook". 0 Share this post Link to post