Outrageous Videos Posted December 8, 2015 This is a new wad me and a friend are working on. It's still in beta with only 2 maps. All thoughts are gladly accepted Download: http://www.mediafire.com/download/3q3t3grceiuz27e/Megawad+Beta.zip This map pack is meant for GZDoom Gameplay: Here are some Screenshots: New Thread : https://www.doomworld.com/vb/wads-mods/85965-hellebarde-the-marble-temple/ 0 Share this post Link to post
Obsidian Posted December 8, 2015 1. It might help to specify what source port you're using for it. 2. It's usually good to include some screenshots so people know what they're getting themselves into. Just one or two will do the trick. 3. I had a quick look at this in ZDoom and it looks alright, but my god does the sky need fixing. Disregard this if you're mapping for GZDoom, of course. 0 Share this post Link to post
Jaxxoon R Posted December 9, 2015 It would be better to tag the decorative elements in the first map as impassible so people won't get caught on them as they move. It's also really annoying how all the decent weapons are either in secrets or unobtainable. It's boring enough firing over and over again at a non-threatening wall of imps with the SSG and Chaingun I jumped to get, I can't even imagine it with just the Shotgun and Pistol. It was also really cramped overall, and the marble textures tend to look ugly in high light levels if not broken up by wood, flesh, or rock. 0 Share this post Link to post
Outrageous Videos Posted December 9, 2015 Obsidian said:1. It might help to specify what source port you're using for it. 2. It's usually good to include some screenshots so people know what they're getting themselves into. Just one or two will do the trick. 3. I had a quick look at this in ZDoom and it looks alright, but my god does the sky need fixing. Disregard this if you're mapping for GZDoom, of course. Thanks for the tips I've updated the thread Jaxxoon R said:It would be better to tag the decorative elements in the first map as impassible so people won't get caught on them as they move. It's also really annoying how all the decent weapons are either in secrets or unobtainable. It's boring enough firing over and over again at a non-threatening wall of imps with the SSG and Chaingun I jumped to get, I can't even imagine it with just the Shotgun and Pistol. It was also really cramped overall, and the marble textures tend to look ugly in high light levels if not broken up by wood, flesh, or rock. Ok I've removed a bunch of the imps and and given the chaingun a bit earlier map 03 is a lot less cramped so far and about textures I'm making the wad sort of like a bunch of episodes so marble is one space is another and outdoors and so on 0 Share this post Link to post
Outrageous Videos Posted January 3, 2016 DAZZER said:I designed the Maps, I hope you like them! please give me tips so I can make it better because I'm new to editing and stuff ^^ ! Oh hey dazzer i added you as a buddy if that's ok 0 Share this post Link to post