Frisky Posted December 12, 2015 How can I make it so that when the player walks over a line, it makes a door open in GZDoom Builder? Ask me for any details if needed. 0 Share this post Link to post
Frisky Posted December 12, 2015 Actually, it's in Hexen format, but I can't tell if it's good or not. 0 Share this post Link to post
Jaxxoon R Posted December 12, 2015 Well if you're using GZDoom you might as well use UDMF, since it's the only format that makes full use of its features. Anyways, all you do is give a door a unique tag, then draw a linedef, give the linedef a "Door Generic" action, set the trigger to "player walks over", and then set the tag to the same number as the door sector's tag. 0 Share this post Link to post
riki2321 Posted December 12, 2015 Frisky said:Actually, it's in Hexen format, but I can't tell if it's good or not. no do this first make a mapspot and tag it 1337 in scripts add a new line #include "zcommon.acs" script 1 (void) { spawnspotfacing("YOURENEMYNAMEHERE",1337,1337); } then in the line, give it action 80 execute script, walk over line.. then execute script 1. i'm sorry if you didnt want this, but it spawns a enemy in the mapspot 1337. 0 Share this post Link to post
Frisky Posted December 13, 2015 Never trust people with an annoying dog picture unless their username is interesting. 0 Share this post Link to post
riki2321 Posted December 14, 2015 Frisky said:Never trust people with an annoying dog picture unless their username is interesting. hehe but it works http://www.mediafire.com/download/d674aa61hdcwt19/enemyambusherheha.wad 0 Share this post Link to post