Shaikoten Posted December 13, 2015 Welcome to 32in24-15: DWANGO UNCHAINED This is a DEATHMATCH 32in24, with a rough theme of THE MOVIES. Give your maps stupid names that reflect some sort of movie I guess! ============================================================ What is 32in24 for those who have never heard of it? We make 32 Doom 2 maps in 24 hours. We get together, have a good time, and compile them. Most of the time there are more than 32 maps too. Any mapper can contribute and learn. Don't be shy. These are speed maps, and the process is designed to give you feedback and allow you to grow and progress in your skills. This is the fifteenth numbered iteration in the series, and we've hosted other events as well. Anyone can feel free to join us on IRC at #32in24 in the OFTC.net server, where the mappers chat about their process. If you are a mapper for this session and are interested in livestreaming your mapping process, some people from other communities have shown interest in seeing what it's like to make a Doom Map! Let us know if you'd like to host a live stream and we'll get the buzz up. ============================================================ THE RU-RU-RU-RULES We will not be issuing a texture pack for the first day of mapping. Just do rough layouts. Textures and additional rules will be coming (this is by design and totally not improvised, really,) so for now just focus on getting a quick and dirty map out! There will be time to make it pretty later. - Mappers will have 24 hours to make a playable version of their map for compilation in the wad. Submit as many maps as you'd like, but they must be in a PLAYABLE STATE for the first run through. You will have a chance to revisit them after play testing in a second 24 hour period in exactly one week! - No outside resources! We will add a texture pack later on for you to play with. - All completed maps should be posted in this thread with a URL, the map's name and the music desired linked. Make sure all maps play on MAP01, and link the midi file seperate from the wad, makes the compiler's life easier. - All of the maps MUST HAVE MOVIE RELATED NAMES. Terrible puns encouraged. - The maps must all be in BOOM FORMAT. They will be played in all sourceports. - The maps should be a suitable size for 4-8 players but should have at least 16 starts for the large sessions. - Please delete the 3D starts. - Don't include excessive floor bumps or wall snags, smooth play is more important than beauty. But we still like beauty. - Map Rotation - We're going to try to showcase the most smoothly playing maps earlier in the wad, as graded by our testers, but also may mix things up by visual style, map size, etc, as well, just in the hopes of making it an interesting playing experience all throughout the rotation. Joke maps will probably be put at or near the end. If we get more than 32 maps and your map is above 32, that doesn't necessarily mean it's bad. Hopefully our testing will ensure that all of the maps play great and you'll make changes in the second session that will bring it on par with the greats. - Be a good guy and don't revise in the middle of the week if you can help it. Wait for the feedback to come in and the next session to start! - Have fun! Also feel free to join us in #32in24 on OFTC. IRC still exists guys! ============================================================ ~~~*SECOND SUNDAY UPDATE*~~~ RESOURCE WAD IS GO! (Download here) Courtesy of Esselfortium and The Green Herring. Bunch of new stuff compared to 14's texture pack, including some vegetation, some new city textures, and notably a slew of Dark Forces textures just in time for the release of "Star Wars: The Force Awakens" There is also a placeholder billboard texture (BILLBORD) for use in providing the wad compilers with a spot in which to place said billboard! When detailing your map please add one or two of these placeholders for us to eventually slot an appropriate board into. Technically the detailing should be mostly finished today, but given that we got a ton of maps this time and Dew hasn't had time to give proper info on changes to everyone, nor have we gotten much testing in, we'll be extending this session to at least next Sunday. Just so we have a chance to get everything playing smoothly. Also keep contributing billboards! 1 Share this post Link to post
Mechadon Posted December 13, 2015 Man I'm glad this is a DM session this time around. I can crap those out pretty quick, and I'm pretty swamped this week :P ALSO HYPE 0 Share this post Link to post
Shaikoten Posted December 13, 2015 Hiiiii Mechadon! Also by the way you guys can start. 0 Share this post Link to post
Wereknight Posted December 13, 2015 Map in 24 hours? Not a problem. - No outside resources! We will add a texture pack later on for you to play with. ermmmnnn... okay? =\ 0 Share this post Link to post
Marcaek Posted December 13, 2015 idk what it is except terrible ill come up with a name later if i havent deleted it EDIT: silent night deadly fight 2 yes i am taking this seriously ill do better tommorow 0 Share this post Link to post
Mechadon Posted December 13, 2015 No Country for Old Space Marines Music Info Here *edit* Changed the name and updated the map. 0 Share this post Link to post
Jaxxoon R Posted December 13, 2015 Please delete the 3D starts. What's this mean. 0 Share this post Link to post
Obsidian Posted December 13, 2015 Jaxxoon R said:What's this mean. He's talking about 3D Mode camera starts. 0 Share this post Link to post
Gez Posted December 13, 2015 Jaxxoon R said:What's this mean. These things. As the link says, ZDoom just gave them a self-destructing actor so they'd be ignored. In Eternity they appear as a floating, translucent error marker. In most ports, and in vanilla, attempting to spawn an unknown thing will cause the game to abort. Some people just remove all spawn flags from the 3D camera position, so that regardless of skill setting it'll never appear. If the game doesn't try to spawn them, then it doesn't matter that they exist or not. 0 Share this post Link to post
Jaxxoon R Posted December 13, 2015 Oh now I remember. Yeah, GZDoom Builder did away with those things entirely so I haven't had to deal with them for quite a while. 0 Share this post Link to post
Wereknight Posted December 13, 2015 I'll upload my map soon, don't have much time, need to work now. 0 Share this post Link to post
Obsidian Posted December 13, 2015 What the fuck am I doing, I don't even. Name: Mansion of The Fly Music: "Haunted" from Jazz Jackrabbit 2, from vgmusic.com Hey, first ever proper DM map! The map is unfortunately on the small side: it should fit duels and 4-player DM fine, but hefty numbers are likely to cause a problem. Be brutal with feedback, I need to improve! 0 Share this post Link to post
Springy Posted December 13, 2015 Crouching Spider Raging Hardon. Not sure if this is allowed but I used part of a map that I was creating last year so some of the things would be left over. No music yet and basic placement at the moment. 0 Share this post Link to post
Walter confetti Posted December 13, 2015 Holy crap, if this was unexpcted! When i get home i'll see to do something... maybe 0 Share this post Link to post
Wereknight Posted December 13, 2015 The Last Shellbenders Music: default (I'm bad at choice...) 0 Share this post Link to post
Gentlepoke Posted December 13, 2015 Springy said:Crouching Spider Raging Hardon. Not sure if this is allowed but I used part of a map that I was creating last year so some of the things would be left over. No music yet and basic placement at the moment. The map seems to use textures from outside the default set. 0 Share this post Link to post
NuMetalManiak Posted December 13, 2015 so if they're movie related does that mean our lev titles can be quotes too? 0 Share this post Link to post
Gothic Posted December 13, 2015 Name: "The Thirst Games" Music: "Undertale - Song That Might Play When You Fight Sans" sequenced by bel from VGMusic 0 Share this post Link to post
dew Posted December 13, 2015 Getsu Fune said:so if they're movie related does that mean our lev titles can be quotes too? There's one rule to rule bending: it needs to be good. 0 Share this post Link to post
joe-ilya Posted December 13, 2015 There are two maps in this wad! https://www.mediafire.com/?1v6a9e8ucijdcvh MAP01 is: "Behind the scenes of 'the room'" MIDI is Lagwagon - Beer goggles MAP02 is: "The color of money" MIDI is Sonic X-treme - Space queens Now I'm just waiting for someone to make a map based on "Equestria girls" 0 Share this post Link to post
Fuzzball Posted December 13, 2015 Map is >Schwing! Music is >Tour de France by Kraftwerk! Enjoy! I don't normally this kind of stuff...just Greenwar walls everywhere until I see the resources~ EDIT: Fixed being unable to get RL! GO SEE NEXT POST FOR BETTER VERSION!!! 0 Share this post Link to post
Gentlepoke Posted December 13, 2015 Map: Four Weddings and a Fragfest Music: Wet Wet Wet - Love is All Around You 0 Share this post Link to post
NuMetalManiak Posted December 13, 2015 The Silver Lining's Blackwal Music: some Wild Arms 2 midi, Thinking of a Sentiment, that I found on vgmusic themed around silver and BLACKWAL mostly. I took an old DM layout of mine and used it as a base for something much less orthogonal. no detail, I'll add it later. or not. 0 Share this post Link to post
Springy Posted December 13, 2015 Gentlepoke said:The map seems to use textures from outside the default set. Well, if you read what I put then you'd find that I said it uses parts of a map I was making previously. To replace the whole textures used would be a bit of a chore and I don't have time. I only had about half an hour including the time to put the new layout to connect the two sections I used. 0 Share this post Link to post
Marcaek Posted December 13, 2015 https://www.dropbox.com/s/6mnci2rvkcq2cvx/marc_322415_4.wad?dl=0 0 Share this post Link to post
dew Posted December 13, 2015 Marcaek: marc_322415_1 The unnamed layout is cool, don't ditch that. Actually, I don't see issues with it! Maybe make the upper RL hallway wider, that's just awkwardly narrow. I can see some ways how to abuse the staircases and verticality - but that's actually not a bad sign. FFA without spam/spawnabuse is missing half the fun. You do have too many spawn points in there, imo - especially the ones that are very close together. RL+BFG+PG spam there would be pretty brit10-ish. I'd probably get rid of at least one RL, they're almost a regular weapon, which is not preferable in FFAs either. I'd also make the BFG accessible with a trick trigger, like so. Also those "flipper" platforms around the BFG hole are inaccessible - I can understand why, but do put a fence on them or whatever, I expect to land on then with a jump, heh. Kill the backpack. Make nukage corrosive. I'd say we'll talk about placement some more over the next week, this is already more indepth than I wanted. GOOD USAGE OF STAIRS OUT OF THE BFG PIT, THIS IS HOW YOU MAKE STAIRS IN DM, PEOPLE. Although I'd probably make them even more half-circular. :P 0 Share this post Link to post
Jimmy Posted December 13, 2015 Graytall Recall cannae be fuckt wit midi yet 0 Share this post Link to post
TMD Posted December 13, 2015 https://www.dropbox.com/s/oxkfhb6iq0kners/TMD-LDiP.wad?dl=0 Mapname: Last DWANGO in Paris Buildtime: 3 hours Music: Bye Bye Baby Balloon, from some DDR game. 0 Share this post Link to post