june gloom Posted December 19, 2015 So technically Xaser's already done something like this, but while I love the surreal theme going on, there was just too much that just wasn't classic Doom 1 -- the Doom 2 monsters and especially the last level. So in an attempt to teach myself the finer points of map making after years of fiddling around, I decided to make my own take on the concept, using two of the old alpha maps, plus most (if not all -- probably won't include Club Doom) of the PSX-exclusive maps. Expect a massive retexturing job (utilizing Nick Baker's E5 textures, the Doom Potpourri textures, and DrDoctor's pack) and some additional architecture and such blending computer themes with more hellish stylings to create a sinister techno-infection. Don't expect massive overhauls like Carroll Street Station, but there will be a few changes, largely to stay in keeping with the theme. This is all very WIP as I'm still learning the basics, and I plan to do multiple passes on each level until I'm satisfied. screenshots E5M1: iDOS Anomaly (more to be added as I complete them) 0 Share this post Link to post
Walter confetti Posted December 19, 2015 looks pretty interesting... keep on! 0 Share this post Link to post
DeathevokatioN Posted December 19, 2015 Cool, reminds me of Icarus because of the silver. Where can I find that floor texture btw? I need that!! 0 Share this post Link to post
june gloom Posted December 20, 2015 I think it's in Dr. Doctor's texture pack. You can snag it off Realm667. 0 Share this post Link to post