SkwisgaarScampini Posted December 29, 2015 So i posted my MAP06 yesterday from this WAD, but this is all of what I have of my current 32-map megawad in the making...6 maps so far (Map01-Map06) Sourceport: GZDoom IWADS Used: Doom, Doom2, Doom2: The Plutonia Experiment Built Using: Doom Builder 2 Jumping: NO Difficulty: Ultra-Violence Here's the download, I would appreciate any and all feedback! Thanks! http://www.mediafire.com/download/7af1gjm9lqo8ji4/Enchanted+Forest.wad 0 Share this post Link to post
Wereknight Posted December 29, 2015 Dude, it would be quite better if you will not use three IWADs instead of one, but with additional texture pack. I will check them later. First I need to finish what I started nearly a month ago. 0 Share this post Link to post
scifista42 Posted December 29, 2015 I have launched the wad in GZDoom with these parameters:gzdoom -iwad doom2.wad -file doom.wad plutonia.wad "Enchanted Forest.wad"And then again with these:gzdoom -iwad plutonia.wad -file doom.wad doom2.wad "Enchanted Forest.wad"In both cases, I still see missing textures, particularly a missing floor texture on the pavements in the start area. You must have used another texture resource that you didn't mention, or you did something wrong to your copies of IWADs (you should never edit them), or you don't have the official versions of them (v1.9). Anyway, which of the wads is supposed to be used as the IWAD, Doom 2 or Plutonia? 0 Share this post Link to post
SkwisgaarScampini Posted December 29, 2015 My apologies, rather than me using the actual plutonia wad, I have a texture pack that I used which contains all of the plutonia textures that I've had for a while.. Here is the download... http://www.mediafire.com/download/3ym08h8jr74kr8o/plgfxd2-fix.wad 0 Share this post Link to post
Doomkid Posted December 29, 2015 Using resources from mutliple iwads? Is it possible you could just merge the doom and plutonia resources into your wad so it can be played in Doom2? This is the first time I've ever seen someone use multiple iwads for one pwad.. Such a thing wasn't even really possible until somewhat recently. 0 Share this post Link to post
SkwisgaarScampini Posted December 29, 2015 Well I have no idea how i would merge the wad files, I have no idea how to use wad editors such as XWE or slade 0 Share this post Link to post
scifista42 Posted December 30, 2015 @Doomkid: Your statements are false. ZDoom based ports allow such a thing easily, and probably even classic ports would handle it with a specially made TEXTURE1/PNAMES for the specific IWAD combination. Also, ripping resources from the IWADs is not exactly copyright-kosher. I think the practice of having to load resources from multiple wads (even IWADs) is alright. Definitely better than yet another incompetent newbie who would upload an entire IWAD with his wad (which is a copyright infringement crime). 0 Share this post Link to post
Walter confetti Posted December 30, 2015 Uhm... did you used other texture wads over the one you wrote here? Nice layouts btw 0 Share this post Link to post
scifista42 Posted December 30, 2015 As he said, he used the following three: Doom.wad Doom2.wad plgfxd2-fix.wad When I loaded the wad with these three, there were no missing textures anymore. 0 Share this post Link to post
Doomkid Posted December 30, 2015 scifista42 said:@Doomkid: Your statements are false. ZDoom based ports allow such a thing easily, and probably even classic ports would handle it with a specially made TEXTURE1/PNAMES for the specific IWAD combination. When I said "Somewhat recently" I meant since ZDoom.. Which I suppose isn't recent, but as far as Doom goes my perspective is stuck a few years back :P I don't think anyone is going to mind a few (or many, really) Doom1/Plutonia IWAD textures being ripped and used in a Doom2 pwad. If it is that big of a deal you could fool me, as hundreds and hundreds of wads on the archives do this, some of mine included. Anyway, it's just the thought of loading several iwads seems strange to me, that's all - Not a big deal really, just very unorthodox. 0 Share this post Link to post
Reisal Posted December 30, 2015 There is a Doom textures for Doom 2 WAD over at Realm667 for use. 0 Share this post Link to post
SkwisgaarScampini Posted December 30, 2015 Any feedback on what I have so far would be appreciated! 0 Share this post Link to post