Wereknight Posted January 2, 2016 Sodaholic said:Could you thicken it up a bit? It's possible. EDIT: Ehhh... now we have pregnant lamp. Ouch. 0 Share this post Link to post
Doctor Nick Posted January 2, 2016 raymoohawk said:made size corrected versions, because the one in is too tall http://orig08.deviantart.net/d298/f/2016/001/9/0/tlmpa0_by_raymoohawk-d9mf19j.gif http://orig01.deviantart.net/545a/f/2016/001/9/8/tlmpb0_by_raymoohawk-d9mf19f.gif http://orig02.deviantart.net/e52d/f/2016/001/9/0/tlmpc0_by_raymoohawk-d9mf19b.gif http://orig07.deviantart.net/b2ea/f/2016/001/9/3/tlmpd0_by_raymoohawk-d9mf196.gif what do you think? These look good. Can you submit a pull request for these? 0 Share this post Link to post
Blastfrog Posted January 2, 2016 CWolfRu said:Ehhh... now we have pregnant lamp. Ouch.I meant a bit flatter. 0 Share this post Link to post
Wereknight Posted January 2, 2016 Sodaholic said:I meant a bit flatter. - ? 0 Share this post Link to post
Blastfrog Posted January 2, 2016 raymoohawk said:soda what do you mean by flatter?Straight lines, not bulging. 0 Share this post Link to post
Wereknight Posted January 2, 2016 raymoohawk said:i'm not trying to exploit you, but how about a new evil eye? Hurrrrr... I love current one. But, I may to replace it. Main question is: does it really should be demonic? 0 Share this post Link to post
raymoohawk Posted January 2, 2016 as long as it is the same size it should be fine 0 Share this post Link to post
Wereknight Posted January 2, 2016 raymoohawk said:as long as it is the same size it should be fine Fine then. I'll upload sprites tomorrow, with my map probably. 0 Share this post Link to post
MrFlibble Posted January 2, 2016 raymoohawk said:made size corrected versions, because the one in is too tall http://orig08.deviantart.net/d298/f/2016/001/9/0/tlmpa0_by_raymoohawk-d9mf19j.gif http://orig01.deviantart.net/545a/f/2016/001/9/8/tlmpb0_by_raymoohawk-d9mf19f.gif http://orig02.deviantart.net/e52d/f/2016/001/9/0/tlmpc0_by_raymoohawk-d9mf19b.gif http://orig07.deviantart.net/b2ea/f/2016/001/9/3/tlmpd0_by_raymoohawk-d9mf196.gif I think it would be nice to make the lamp post entirely metallic and brighten the upper part to make it clear that it is emanating light. Otherwise there's the orange light thing inserted in the post and a red one at the top, with both being light sources (?). CWolfRu said:http://i.imgur.com/ZiJ1MxH.gif http://i.imgur.com/3bSeW7o.gif - ? The one on the left is better IMO. The base could be given some perspective though. 0 Share this post Link to post
Doctor Nick Posted January 3, 2016 CWolfRu said:It's possible. EDIT: Ehhh... now we have pregnant lamp. Ouch. http://i.imgur.com/2S7avcw.gifhttp://i.imgur.com/Hig7vLn.gif The problem with this is that it doesn't look like it gives enough light. In maps, the these lamps are placed in large light sectors, and it doesn't look like the dinky lamp on the top of this thing could give out that much light. The current lamp does look like it gives out enough light, and I think it's a good sprite that doesn't need to be replaced. I think effort should be concentrated on the assets which are not up to snuff, like the previous terrible tall tech lamp. 0 Share this post Link to post
funduke Posted January 3, 2016 The new tall techno lamp: sprites/tlmpa0.gif sprites/tlmpb0.gif sprites/tlmpc0.gif sprites/tlmpd0.gif that was added on 1st January, appears misplaced. It does not stay at it's place, but moves, when the player moves. Please fix that. Greetings funduke 0 Share this post Link to post
Blastfrog Posted January 3, 2016 Doctor Nick said:The current lamp does look like it gives out enough light, and I think it's a good sprite that doesn't need to be replaced.Agreed, COLUA0 doesn't need to go anywhere. 0 Share this post Link to post
Wereknight Posted January 3, 2016 Made this thing while tried to do ceil lamp. 0 Share this post Link to post
Blastfrog Posted January 3, 2016 Looks nice, though keep in mind purple does not convert well to the Doom palette. Maybe turn the purple part blue? 0 Share this post Link to post
andrewj Posted January 4, 2016 Sodaholic said:keep in mind purple does not convert well to the Doom palette. For fullbright sprites, like lamps, using purple is not really an isssue, right? 0 Share this post Link to post
Blastfrog Posted January 4, 2016 andrewj said:For fullbright sprites, like lamps, using purple is not really an isssue, right?It's still an issue because Doom's purple range is garbage. 5 shades isn't much to work with. I already previewed that sprite in the Doom palette and the purple bits look bad. 0 Share this post Link to post
Wereknight Posted January 4, 2016 Sodaholic said:Looks nice, though keep in mind purple does not convert well to the Doom palette. Maybe turn the purple part blue? I prefer orange\green Blue: 0 Share this post Link to post
MrFlibble Posted January 4, 2016 It has a nice texture, but I don't think it looks very military like. Perhaps it could have a camo pattern, or simply military dark green? 0 Share this post Link to post
Blastfrog Posted January 4, 2016 I think the lamp with orange highlights actually looks best. MrFlibble said:It has a nice texture, but I don't think it looks very military like. Perhaps it could have a camo pattern, or simply military dark green?I dunno, I think it looks fine. I assume Freedoom takes place in the future anyway, not like the style needs to be what we'd see today. 0 Share this post Link to post
Wereknight Posted January 4, 2016 MrFlibble said:It has a nice texture, but I don't think it looks very military like. Perhaps it could have a camo pattern, or simply military dark green? Dark green doesn't look nice on it. 0 Share this post Link to post
MrFlibble Posted January 4, 2016 Well, just my two cents. Come to think if it, what caught my attention are the golden parts and the bright red straps. I guess that even in the future, military gear (assuming this is a military backpack) should not use overly conspicuous colour schemes. The grey parts are good, as I said above. 0 Share this post Link to post
Blastfrog Posted January 4, 2016 While I do think the pillar needs a replacement (my edit was just trying to make it marginally less shitty), I'm not really a fan of that one. It doesn't make sense, why is the upper half so off center? 0 Share this post Link to post
Wereknight Posted January 4, 2016 Sodaholic said:It doesn't make sense, why is the upper half so off center? Concept. 0 Share this post Link to post
raymoohawk Posted January 4, 2016 @mrfibble that's the kind of thinking that leads to poop brown poop green and poop grey shooters. we are aiming for rule of cool, not realism 0 Share this post Link to post
MrFlibble Posted January 4, 2016 raymoohawk said:that's the kind of thinking that leads to poop brown poop green and poop grey shooters. wea are aiming for rule of cool, not realism I'm not bent on realism per se, it is just my contention that the design of items should make it clear to the players what it is that they are interacting with. Doom's backpack is all brown, but it conveys the idea of a backpack quite well none the less. It should be also noted that I made my last post here nearly simultaneously with CWolfRu's, and my comments are about the previous, incomplete version. CWolfRu, you have narrowed down the width of sprite compared to the current Freedoom's backpack. I wonder if it will not appear overly tall when aspect-corrected in the game? 0 Share this post Link to post
raymoohawk Posted January 4, 2016 derp, i should have paid more attention, sorry about that XD 0 Share this post Link to post
MrFlibble Posted January 4, 2016 No worries, I should've probably edited my post once I noticed that CWolfRu posted an update, but I decided to wait for someone else to reply first instead. 0 Share this post Link to post