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agent ender

Who else uses inspiration from Doom II levels?

Do you do this?  

23 members have voted

  1. 1. Do you do this?

    • Yeah, I enjoyed Doom II's level designs.
      12
    • No, I do or don't use inspiration.
      8
    • Please elaborate (Explain what you don't get)
      3


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Okay, so when I make maps, I like to use a concept similar to the levels from the original Doom games, but mostly Doom II.'

Now I don't know if anyone else here is a fan of doing that, but just out of curiosity, who else uses those levels as a idea or concept for design? I usually use those levels as a general idea because they have a design that I can build similarly to. I'm not talking about straight out copying the design though, just like using them as a idea.

Anyways, feel free to discuss the topic in the thread or something.

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I draw many inspiration from Heretic, especially from Episode 4, since it's the best.
I also draw inspiration from other PWADs like MM, Requiem and CC.

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Of course I've been taking inspiration from Doom 2 levels, among thousands of other wads and things I've been taking inspiration from. When I was beginning with mapping, Doom 2 might have been the main (if not the only) source of inspiration I knew. But nowadays, it's not at all among the main ones, and I prefer taking inspiration from my favorite community-made maps and mapper's styles.

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I use American Mcgee's level designs for inspiration, specifically map 14. Though I also try to mimic designs from Quake as well. If I don't based my designs off of these, the maps usually suck.

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Even when making designs vastly different from those featured in Doom and Doom2, I still tend to use a blend of Romero and Petersen visual styles.

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I'm going to say no. But I'm not entirely sure how much my map designs actually take from Doom 2 in general. I probably copy / get inspired much more than I realize.

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I think everyone must do in one way or another, be it a general level concept (e.g. Chasm/Living End type maps) or a more specific thing like a trap idea, some mapping feature, texture use or whatever.

It's not necessarily a bad thing though, i guess it's like music in a way... taking influence from the things you enjoy and putting all those parts together to make something new.

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Chezza said:

I'm going to say no. But I'm not entirely sure how much my map designs actually take from Doom 2 in general. I probably copy / get inspired much more than I realize.


ditto

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Dunno if this counts but I do tend to look at the world around me (IRL lol) and when I see something cool, I try and recreate it in a map (like a cool looking bridge or whatnot).

Otherwise, I dunno, I do take a little inspiration from various pwads out there and the original iwads too :D

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The fact that Heretic all in all uses about 16 wall textures (!!!) made me realize the worth of using a texture at least twice in a map.

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I usually take inspiration from Tom Halls levels. They feel more doom-like and atmospheric than the other map designers attempts. John Romeros levels are also very nice, as well as most of TNT Evilution.

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