Angry Saint Posted January 8, 2016 I am working on a Vanilla Hexen map. Is there available a program like "chocorenderlimits.exe" but for Hexen? 0 Share this post Link to post
scifista42 Posted January 8, 2016 I doubt it, but playtesting your map in Chocolate Hexen in combination with checking out Visplane Explorer in a map editor should be almost equivalent to it. Some of Hexen's vanilla limits are higher than Doom's, according to this doomwiki page - notably, Hexen handles up to 160 visplanes and 192 vissprites. Also check the Hexen-specific limits on that page. 0 Share this post Link to post
Angry Saint Posted January 8, 2016 I have this problem with my map: The Visplane Overflow check with GZDBuilder show it is all ok in that area, I don't know what can be the cause... 0 Share this post Link to post
gaspe Posted January 8, 2016 Do you have sectors of the sky ceiling with different light levels from their neighbors? If they have a lower height they will cause those cut-offs. 0 Share this post Link to post
Angry Saint Posted January 8, 2016 No, all the ceilings with the sky are at the same height. 0 Share this post Link to post
Angry Saint Posted January 8, 2016 I don't know. How can I count them? 0 Share this post Link to post
scifista42 Posted January 8, 2016 Visplane Explorer has 4 different modes for viewing Visplanes, Drawsegs, Solidsegs and Openings. You can switch between them via a small selection list which should be next to the Visplane Explorer icon. 0 Share this post Link to post
Angry Saint Posted January 8, 2016 I didn't know there were these options. So above 256 in many places. 0 Share this post Link to post
scifista42 Posted January 8, 2016 Drawseg overflows are caused by too many linedefs in player's view. If you wanted to get rid of them for the sake of vanilla compatibility, you would have to reduce numbers of linedefs that the player can see at the same time from each problematique area. 0 Share this post Link to post
Angry Saint Posted January 8, 2016 Ok, I will do this for Vanilla compatibility. Thank you Scifista42 and gaspe for your help. I've learnt something new and useful. 0 Share this post Link to post