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A1E0

is it possible to have overlapping sectors?

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i can do it in DUKE3d, and my cumbersome DOOM Companion book mentioned it, but i cant find where (maybe it was a mirage)

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Julian worked on a source port for this. RORDoom, but he put it down when 3d floors were implented in EDGE.

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kristus said:

RORDoom, but he put it down when 3d floors were implented in EDGE.


A real shame! I think the best solution is to have both ROR and "real" 3D floors.

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yes. I think it would have been a nice feature even to those ports with 3d floors.

Besides.. it alowed for some rather twisted editing..you could have made some really bizzarre worlds with it.

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Didn't RoRDoom allow you to create impossible architecture such as two separate rooms at the same location?

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You can create an illusion of overlapping sectors, but only walk at the lowest level (think upside-down fake bridge), or use the 3d bridge effect in the tutorials.

It's a shame about RORdoom, the effects were very simple to create.

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Technically I think sectors with double/self-referencing linedef sidedefs within a sector (pre-Boom effects method of invisible structures) may qualify as overlapping sectors.

Overlapping linedefs served me fine for making a Skull Tag level under normal ZDoom with destructable bridge over destructable bridge over spike pit about two years ago.

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