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volumetricsteve

node builders and questions

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I mostly map for plain old doom.exe so ZenNode is the sanest option by far, very good at optimizing albeit at the price of the occasional slime trail

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For vanilla maps I use the optimized ZenNode. For the Boom stuff I use DeePBSP, before I used ZenNode too but when the maps started to became quite big it was really slow to build the nodes and it had many slime trails.

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After leaving DoomCad5.1 behind and going with Doom Builder back when CodeImp first released his editor, I've been using Zennode.

Ummm how big does a map have to be to slow down Zennode? I have yet to notice it getting slow.

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For vanilla up to Boom maps, I switch between BSP-W32 and ZenNode whenever the one I'm currently using malfunctions. For ZDoom maps, I prefer ZDBSP. For ZDoom maps in UDMF format, there is currently no other choice than ZDBSP, actually.

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Doom Dude said:

Ummm how big does a map have to be to slow down Zennode? I have yet to notice it getting slow.


The map can fit in a square of 20000x20000 units at least, and it has more than 13000 linedefs.

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