JohnnyTheWolf Posted January 21, 2016 Hello all, Is there a mod/fan-made patch out there that fixes the remaining bugs in DooM, DooM II and Final DooM? For example, secrets that do not register or unreachable monsters. Thanks in advance! 0 Share this post Link to post
Netherstorm Posted January 21, 2016 prBoom may be what you're looking for. 0 Share this post Link to post
scifista42 Posted January 21, 2016 Engine related errors? Yes, many source ports fix them. Level design errors in the stock maps? No. 0 Share this post Link to post
StalkerZHS Posted January 21, 2016 modify the Iwads yourself, editing them in doom builder and saving them AS iwads with... DeepSea 0 Share this post Link to post
HavoX Posted January 21, 2016 StalkerZHS said:modify the Iwads yourself, editing them in doom builder and saving them AS iwads with... DeepSea NO. You should never alter a game's IWAD under any circumstance. 0 Share this post Link to post
Rayziik Posted January 21, 2016 HavoX said:NO. You should never alter a game's IWAD under any circumstance. What you can do is make copies of the iwads and edit those and remove anything that hasn't been changed(music, sprites, textures, etc.) and name that wad something else to load as a pwad alongside. Although I bet plenty of people here could make an unofficial patch to fix all the mappings errors and such. We have plenty of talented programmers among us. 0 Share this post Link to post
ABRACADABRA Posted January 21, 2016 There is also Minor sprite fix and Minor DEH fix available somewhere on this forum, defenitely worth cheking out 0 Share this post Link to post
Gez Posted January 21, 2016 Mostly people don't fix map errors because, well, you really should play better maps than the official ones instead. :p 0 Share this post Link to post
VGA Posted January 22, 2016 JohnnyTheWolf said:Hello all, Is there a mod/fan-made patch out there that fixes the remaining bugs in DooM, DooM II and Final DooM? For example, secrets that do not register or unreachable monsters. Thanks in advance! If you use Doom Retro then there are map-specific fixes that are automatically applied to many of the official maps of Doom 1+2, TNT, Plutonia and NRFTL. https://github.com/bradharding/doomretro/blob/master/src/p_fix.c (You can disable them with the r_fixmaperrors variable.) 0 Share this post Link to post
Chewyninja69 Posted January 24, 2016 HavoX said:NO. You should never alter a game's IWAD under any circumstance. Serious question here: why? I guess because of copyright(s) and whatnot? 0 Share this post Link to post
duh Posted January 24, 2016 Multiplayer source-ports does integrity checks on your IWAD, if it differs from the originals, it will refuse to connect. There are other variables but I am too lazy to go through all of them. 0 Share this post Link to post