Filystyn Posted January 21, 2016 I have a rocket launcher that spawns many small rockets. Fine. Actor NewRocket : Rocket { scale 1.2 Speed 30 Damage 200 DamageType "Rocket" States { Death: MISL B 1 Bright A_Explode( 200, 200 ) MISL B 1 Bright A_CustomMissile( "SmallRocket", 0, 0, random(-180,180), CMF_AIMDIRECTION, random(-90, 90) ) MISL B 0 Bright A_CustomMissile( "SmallRocket2", 0, 0, random(-180,180), CMF_AIMDIRECTION, random(-90, 90) ) (...) I want this: To not hurt other friendly players. It was fun to watch out when we played 3 people on server but after reaching 7 people 80% deaths were rockets;-). 0 Share this post Link to post
scifista42 Posted January 21, 2016 Try adding CMF_TRACKOWNER flag to A_CustomMissile's flag parameter. 0 Share this post Link to post
Filystyn Posted January 22, 2016 Is this legit?: MISL B 1 Bright A_CustomMissile( "SmallRocket", 0, 0, random(-180,180), CMF_AIMDIRECTION | CMF_TRACKOWNER, random(-90, 90) ) 0 Share this post Link to post