Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Danfun64

master levels coop support

Recommended Posts

I don't mind the whole only a couple levels per wad thing, but I want to know which of the master levels are suitable for coop. I heard that some of them aren't.

Share this post


Link to post

Damn, this is making me realize I haven't really given the Master Levels a fair shot in many years. I'm gonna get my hands on a copy and try them online. For the time being... Paging Soundblock!

Share this post


Link to post

At a glance through DoomBuilder, all the maps appear to be co-op compatible on the most basic level (in that they all feature spawns for all four players).

Geryon.wad, Minos.wad & Nessus.wad have all the co-op playerstarts completely separated, which can and probably will fuck with the original sequence and flow of things a bit. Vesperas.wad lobs P3 and P4 into the action immediately for some reason too. Virgil.wad separates 1&2 from 3&4, giving the latter some bizarrely easy/early access to a key before a single shot is fired.

Share this post


Link to post

I played with the odamex server cfg files once and came up with a vanilla server configuration that includes the entire vanilla maplist (order: doom, doom2, master levels, no rest for the living, tnt and plutonia). In case you are interested: http://pastebin.com/raw/phkEvPUQ and use it as follows (don't forget to set the waddirs variable, I don't remember the reason but whatever)

odasrv -config <cfg name>

I compiled the last client revision (at the time of writing) here, it eliminates weapon bobbing oddities: https://mega.nz/#F!YkYX1LBZ

Share this post


Link to post

No idea how ML would play in co-op, I'm pretty sure all of them remained untested for this mode prior to release. Mine were at least.

Share this post


Link to post

Sorry for the bump, but catwalk has poor coop support. (the collapsing bridge, which I don't know how to get around, and there seems to be no other way to get across that area).

edit: subspace is also problematic

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×