Danfun64 Posted January 23, 2016 I don't mind the whole only a couple levels per wad thing, but I want to know which of the master levels are suitable for coop. I heard that some of them aren't. 0 Share this post Link to post
Doomkid Posted January 23, 2016 Damn, this is making me realize I haven't really given the Master Levels a fair shot in many years. I'm gonna get my hands on a copy and try them online. For the time being... Paging Soundblock! 0 Share this post Link to post
Danfun64 Posted January 24, 2016 Either Doom Classic Complete from Steam or Doom 2 + Final Doom from GOG should do the trick legally. 0 Share this post Link to post
BaronOfStuff Posted January 24, 2016 At a glance through DoomBuilder, all the maps appear to be co-op compatible on the most basic level (in that they all feature spawns for all four players). Geryon.wad, Minos.wad & Nessus.wad have all the co-op playerstarts completely separated, which can and probably will fuck with the original sequence and flow of things a bit. Vesperas.wad lobs P3 and P4 into the action immediately for some reason too. Virgil.wad separates 1&2 from 3&4, giving the latter some bizarrely easy/early access to a key before a single shot is fired. 0 Share this post Link to post
duh Posted January 27, 2016 I played with the odamex server cfg files once and came up with a vanilla server configuration that includes the entire vanilla maplist (order: doom, doom2, master levels, no rest for the living, tnt and plutonia). In case you are interested: http://pastebin.com/raw/phkEvPUQ and use it as follows (don't forget to set the waddirs variable, I don't remember the reason but whatever) odasrv -config <cfg name> I compiled the last client revision (at the time of writing) here, it eliminates weapon bobbing oddities: https://mega.nz/#F!YkYX1LBZ 0 Share this post Link to post
Soundblock Posted January 27, 2016 No idea how ML would play in co-op, I'm pretty sure all of them remained untested for this mode prior to release. Mine were at least. 0 Share this post Link to post
Danfun64 Posted May 11, 2016 Sorry for the bump, but catwalk has poor coop support. (the collapsing bridge, which I don't know how to get around, and there seems to be no other way to get across that area). edit: subspace is also problematic 0 Share this post Link to post