Superluigieth1 Posted January 25, 2016 Hello Doomworld, This is my newest (and first) finished map, Aparition. It requires Ultimate Doom, because it uses E4M1. I hope you enjoy it. It doesn't have DeathMatch starts, but has Cooperative. Download link: mediafire.com/download/kw8i64sws4tmg4d/aparition.wad 0 Share this post Link to post
Tosi Posted January 26, 2016 Was this meant to be a remake of the original E4M1? Because the layout was very similar, but it felt bigger. It was a pretty good map overall. The gameplay was relatively easy, moreso than I expected from an E4 map. No Barons like the original E4M1, even on UV and I didn't run out of ammo like I usually do on E4M1. Texture alignment was good, and I noticed no HOMs or similar bugs. There was relatively little detailing, but that can help recreate that old-school feel that modern maps can be missing. The biggest issue I have with the map visually is that there was practically no lighting variation. That would have gone a long way towards improving the aesthetics of the map, even without adding much detail. I hope you keep making maps, this is a good first (fnished) map. 0 Share this post Link to post
Walter confetti Posted January 26, 2016 It's a good effort for a first map! 0 Share this post Link to post
nxGangrel Posted January 26, 2016 Great first map! The level was pretty good especially for a first, even though it was pretty basic and empty. The only nitpick I have is the lighting and that one imp that was stuck in the wall by the ammo crate. But overall good job. 0 Share this post Link to post
scifista42 Posted January 26, 2016 Vanilla compatible, limit-removing compatible, Boom compatible, ZDoom compatible, GZDoom compatible, or something-else compatible? 0 Share this post Link to post
nxGangrel Posted January 26, 2016 scifista42 said:Vanilla compatible, limit-removing compatible, Boom compatible, ZDoom compatible, GZDoom compatible, or something-else compatible? The map looks like it could run on vanilla. But idk. 0 Share this post Link to post