Turbo Saber Posted January 28, 2016 @scifista42: Thank you. @AD_79: Thanks. I've submitted the map but I ran out of time to finish detailing the whole thing. Fortunately I'll be able to finish that in the tune-up/polish round. Here's a screenshot of one the areas I managed to complete. 0 Share this post Link to post
AD_79 Posted January 28, 2016 You're not doing a good job of convincing me that I didn't just black out and make this without my conscious self knowing about it ;) But in all seriousness, looks great. This is something I'd very much like to play, actually! 0 Share this post Link to post
Crunchynut44 Posted January 28, 2016 Making my speedmap presentable for Baculus. Before: Spoiler After: 0 Share this post Link to post
Avoozl Posted January 28, 2016 DRL 3.33 said:@scifista42: Thank you. @AD_79: Thanks. I've submitted the map but I ran out of time to finish detailing the whole thing. Fortunately I'll be able to finish that in the tune-up/polish round. Here's a screenshot of one the areas I managed to complete. http://i.imgur.com/ToAg6Sx.pngI actually really like the mixture of purple and cyan. 0 Share this post Link to post
Rayziik Posted January 28, 2016 Turned this little exit room... ...into this ridiculous setpiece thing... (images linked for 1080p goodness) 0 Share this post Link to post
Turbo Saber Posted January 28, 2016 Jimmy said:a thing for a thing http://i.imgur.com/O3VtqDU.png http://i.imgur.com/cG8fKKp.png http://i.imgur.com/uGoHCmi.png Just finished playing this one. Had a lot of fun with it and it looks great. Nice work, Jimmy! 0 Share this post Link to post
Breezeep Posted January 28, 2016 I'm liking all these shots, everyone! Keep them coming! 0 Share this post Link to post
Gothic Box Posted January 28, 2016 Jimmy said:a thing for a thing http://i.imgur.com/O3VtqDU.png http://i.imgur.com/cG8fKKp.png http://i.imgur.com/uGoHCmi.png That architecture makes me drool. 0 Share this post Link to post
Gez Posted January 28, 2016 CWolfRu said:http://i.imgur.com/A6DX9xN.png I like that mesh texture. 0 Share this post Link to post
Fletcher` Posted January 28, 2016 Gez said:I like that mesh texture. I don't remember releasing that texture yet :P 0 Share this post Link to post
Fuzzball Posted January 28, 2016 Oooo- is that an edit of one of my textures I see there too? 0 Share this post Link to post
dobu gabu maru Posted January 28, 2016 AD_79 said:You're not doing a good job of convincing me that I didn't just black out and make this without my conscious self knowing about it ;) I just thought the same thing. Now we'll have people imitating you for a change :P 0 Share this post Link to post
Avoozl Posted January 29, 2016 Well the layout looks a bit interesting. 0 Share this post Link to post
Fuzzball Posted January 29, 2016 I do love messing about with colours...shots from JPCP 1 Share this post Link to post
Dragonfly Posted January 29, 2016 @Fuzzball, I love the 1st shot, it's a very satisfying colour scheme! The second shot is a bit brutal on the eyes, I'm sure it reads better in game but from that shot it's very noisy and looks hard to navigate. Also, can you drop a link to the thread for JPCP? First I've heard of it, I'd like to keep an eye on it's development :D 0 Share this post Link to post
Gez Posted January 29, 2016 Dragonfly said:@Fuzzball, I love the 1st shot, it's a very satisfying colour scheme! The second shot is a bit brutal on the eyes, I'm sure it reads better in game but from that shot it's very noisy and looks hard to navigate. Also, can you drop a link to the thread for JPCP? First I've heard of it, I'd like to keep an eye on it's development :D There's no Doomworld thread for the Japanese Community Project that I know of; but it's there: http://jpcp.webspace.ne.jp/bbs/jpcp_topic_pr_393.html You don't need to understand Japanese to see a Mediafire link on that page. There are some cute things in it. Look at the automap for MAP08! :) 0 Share this post Link to post
Dragonfly Posted January 29, 2016 Thank you for the link Gez. I'll check it out when I get some time. 0 Share this post Link to post
antares031 Posted January 30, 2016 I'm trying to find better replacement for blue color: 1 Share this post Link to post
Tracer Posted January 30, 2016 antares031 said:I'm trying to find better replacement for blue color: http://puu.sh/mPi5n/33bdeee002.png How about emerald? 0 Share this post Link to post
antares031 Posted January 30, 2016 TraceOfSpades said:How about emerald? I was thinking about that one. But it has too much green color than I wanted. 0 Share this post Link to post
esselfortium Posted January 30, 2016 I really like that in blue. It's still a deep, vivid blue like Doom's, but looks more suited to heavy usage like you're giving it. One suggestion I do have is to adjust the colormap so that light blues don't turn into gray -- in your screenshot, the colormap causes a bit of color degradation on the marble pillar sprite and the monster next to it. 0 Share this post Link to post
raymoohawk Posted January 31, 2016 i was reading the green pile comi and lvoing it so i thied to colored this panel i think i ruined it tho 1 Share this post Link to post