VGA Posted February 1, 2016 https://youtu.be/yPHJgfSnTbI?list=PLBKDuv-qJpTbCsXHsxcoSSsMarnfyNhHF Pretty interesting, I've only skimmed through it a little but I plan on digging deeper at some point. 0 Share this post Link to post
Stygian Posted February 3, 2016 Ooh. Splendid. I've always wanted to try something like this. 0 Share this post Link to post
RoyBatty Posted February 3, 2016 This was posted over on quakeone , it's misleading. He more shows how to compile Quake one, not code a game from scratch (which would be awesome). Also... what's with the eyeliner. 0 Share this post Link to post
snapshot Posted February 4, 2016 The only advantage would probably be more compatibility with Modern Windows . 0 Share this post Link to post
flubbernugget Posted February 5, 2016 RoyBatty said:This was posted over on quakeone , it's misleading. He more shows how to compile Quake one, not code a game from scratch (which would be awesome). Also... what's with the eyeliner. Have you watched the videos? He explains everything as though it is being written from scratch. It's not just "move this file here and change this #include" For anyone that's seen my infrequent ramblings of struggling with code I on here, this is really exciting for me :-) 0 Share this post Link to post
Tango Posted February 5, 2016 watched the first episode the other night, and really enjoyed it. seems like a really cool project; I only wish I had more time to follow along. I will definitely try to follow along with the first few though 0 Share this post Link to post