Lila Feuer Posted February 5, 2016 I realize the default blood puff code is hard-locked in G/ZDoom, and a way around this is to spawn external objects, but I couldn't find a reliable way to make a Sentinel from Strife, of whom I was able to put into Doom successfully have its special electrical 'blood' puff instead of G/ZDoom's standard +NOBLOOD puff which is just a bullet impact. I think I noticed somewhere recently someone asking on ZDoom forums about adding fire effects spurting out of fire-based monsters, but that might of been spawning external objects in addition to blood. Any advice on what to do is appreciated, I couldn't really figure it out on the ZDoom wiki. 0 Share this post Link to post
scifista42 Posted February 5, 2016 Cyanosis said:I realize the default blood puff code is hard-locked in G/ZDoom, and a way around this is to spawn external objects, If I understand you correctly, your assumption is not true. Use BloodType. 0 Share this post Link to post
Lila Feuer Posted February 5, 2016 Well I feel silly, I was doing the right thing, but I forgot to put it in quotes :S It's been a few years... 0 Share this post Link to post