MrGlide Posted February 6, 2016 I'm sorry to have to post this question but I can't find it via google anywhere, I'm hoping to have the speed displayed on the screen. If someone could explain how to do this to me I would be very grateful. Thank you in advance. I'm sorry I could not find it on my own. 0 Share this post Link to post
Azuruish Posted February 6, 2016 Player speed.... Hmmm. You mean turbo? by default it's 100. If it higher then it will show it on display as a message. 0 Share this post Link to post
MrGlide Posted February 6, 2016 No, I'm sorry I don't think that's what I'm looking for, thank you though. I saw a picture of what I thought was someone had the speed in witch they were moving showing up on hud, like in wich you could see the difference between your normal run speed and straferunning. 0 Share this post Link to post
scifista42 Posted February 6, 2016 The last example on this page is a ZDoom script that constantly displays player's speed. You could put it to your wad as a library, compile it using SLADE3 and load it via LOADACS lump, then when you play the wad, it will display player's speed in the center of the screen all the time you play. It doesn't work in Zandronum, though, because FixedSqrt seems broken. 0 Share this post Link to post
Tosi Posted February 6, 2016 scifista42 said:The last example on this page is a ZDoom script that constantly displays player's speed. You could put it to your wad as a library, compile it using SLADE3 and load it via LOADACS lump, then when you play the wad, it will display player's speed in the center of the screen all the time you play. It doesn't work in Zandronum, though, because FixedSqrt seems broken. It might be possible to get it working in Zandronum by writing your own sqrt function. There are examples on the ZDoom wiki using Newton's method. 0 Share this post Link to post
MrGlide Posted February 7, 2016 Thank you so much for the replies guys, I'll check this out when I'm feeling better. I had a hunch scifista would know. Thanks again guys. 0 Share this post Link to post