Lycaon Posted February 8, 2016 Last time I opened GZDoom builder, everything worked just fine and I don't recall changing anything, but a number of actors I took from Smooth Doom don't recognize their parent classes from DOOM2.wad and gzdoom.pk3 I'm talking about pistol, shotgun, RocketLauncher, blood, Doomimpball, etc. Anyone knows what might be causing it? There is no error report, GZDoombuilder just says this with every line "DECORATE warning in 'deco\Particles.txt', line 219. Unable to find 'teleportfog' class to replace, while parsing 'smoothfog'." 0 Share this post Link to post
scifista42 Posted February 8, 2016 Which all wads do you include as "Resources" for the map? 0 Share this post Link to post
wallabra Posted February 8, 2016 This happens in a certain version of GZDoom Builder which I don't ought to remember. Try updating, if you didn't already. If you are already in a newer version, then tell what other WADs you're loading as Scifista suggested. 0 Share this post Link to post
Lycaon Posted February 8, 2016 I'm loading a bunch of .pk3s i packed together, each containing different stuff from different places, but all those worked before, they can't be the problem. I tried moving Doom2.wad to different places in the loading priority list, but none of that worked. It's strange because it only reports error of class inheritance from original Doom actors, like it tries to load first the smooth doom stuff and then doom2.wad, no matter what order it's in the list. Well I'll be damned, it suddenly started working when I test it, even though it still displays the error messages in the editor. This must be a bug in the editor, it's too random. 0 Share this post Link to post
scifista42 Posted February 8, 2016 Is gzdoom.pk3 among the list of resources? If not, add it, but check the "exclude this resource from testing parameters" checkbox, and see if it helps. Of course that this is an editor-fake-warning-only issue. GZDoom or any other ZDoom-based engine will never actually forget the in-built default classes (provided that their base file (GZDoom's one is "gzdoom.pk3") stays unmodified). 0 Share this post Link to post