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Doom14

Various Old Projects

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I only recently signed up so I could participate in occasional community mapping doodads.

Figured for permanence reasons, I would list previously completed things I've done with download links since I typically only post in other fast-moving or temporary Doom related communities. This is also because most of the things I work on are not suitable to be uploaded on /idgames/(typically due to music, also because of packed assets, general laziness, etc.)

I am totally welcome to any and all advice. However, these projects are considered dead/completed except for Brutalist, which won't be done for quite some time (if ever.)

If nothing else, I would recommend Juke Joint, followed by Irritating Lindef, because I did some fun stuff in it. Everything else is for historical reasons.

!! These were only tested in gzDoom unless otherwise stated !!


The Structure
https://mega.nz/#!9twgQCKL!g_sIrk3RYbfo-_62cvXNSVEbKF-AU2uwNMBeHxKvUws


First map I ever made, based off a website that spat out map ideas. I had both no monsters and two textures/two flats as a requirement. Ironically, this helped me get confidence in mapping. I can't recommend this unless you're curious. It's a switch hunting puzzle followed by the same thing repeated, but timed.

Contains: Music from "Please, Don't Touch Anything" - an excellent, if short, game. This also bloated the map well beyond anything it ever should've been.


Juke Joint
https://mega.nz/#!B84yVaAI!i93Re62BOsblr1xjVG9cjMHU0fTkfp_NlfKd3SDaoS0


Second attempt at a real map - two actually. This one features somewhat excessive detailing. Due to a gzDoom-based rendering bug, I wound up scrapping a massive area and the project. The first map is entirely complete. The second map ends in the desert. I had a large ice-based avalanche you ran away from, but the project quickly became bloated in trying to feed into an unrestrained "ideas guy" frame of mind. So that was scrapped and I gave up on finishing it.

There are a few zDoom based tricks (Doom 3-esq teleporter, skybox weather, windy rain) I attempted here if you are curious. Beware, I have long forgotten what is in the ACS script and apologies if I said anything offensive in the comments.

Contains: CC4Tex (all my love), and instrumental renditions of Juke Joint Jezebel and Megalomaniac from KMFDM.


Vanillic Acid - Doom in Doom Format!
https://www.doomworld.com/idgames/levels/doom2/v-z/vnlcacid


An attempt at pure Doom-in-Doom format mapping to break away from zDoomisms. Gave me a lot of hassle. Frustration will quickly show at the end with a room full of angry skeletons. A very kind fellow named something along the lines of rJy (or the sort?) helped fix my sloppy monster teleports. It is a little too cramped.

This one is on /idgames/!

Contains: A midi-rendition of Megalomaniac.


Irritating Linedef
https://mega.nz/#!5lI3SL6T!2Y1ZRVA8Ih_PkZv2tbWmZ3Dnu57c_SsY5qkPRi9dwXQ


Another short project to keep myself going that wound up taking about a week. This entire map was made without any use of Doombuilders' grid to help me get more comfortable with organic architecture (except in a few small areas.) It didn't help much. Features small, dark areas and a few 3D Tricks. Final fight is likely too hard.

Contains: CC4Tex (my one love) and "The Mating Sounds of Helicopters" as well as the Taurus Demon Fight from Dark Souls. And a secret song.


15 Minutes - Doom in Doom Format!
https://mega.nz/#!5hJ2QRaA!RRt2TwGU7SBpHy__n3RFP3Xq6amRUha4jQfEIb_XA_Y


I wanted to make a point that Doombuilder makes making maps easy and fun. The goal was 10 minutes, but I was on Skype and distracted, so it wound up being 15 minutes. I think I still proved a point, maybe?

This will take you 30 seconds or so and likely contains nothing of use to anyone.


Brutalist - (Intro Level)
https://mega.nz/#!AkxwRCyY!G_fBRIBgyBYAbCYLKBGwMM9J5JDP9cY3B5nbZsYC16c


This is a large project that is only 1.5 maps complete out of 30-36 (and this link only has the first level.) This is going to be the introduction map and contains two secrets. It was only uploaded to make sure that it worked for other people. As it turns out, gzDoom does not mean zDoom compatibility. Learned that one the hard way.

Contains: CC4Tex (please marry me) and many tracks from The Flashbulb. And extreme lack of anything else. Might be a tiny bit of fun sight seeing for all of one minute.

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mood_msilaer said:

The Brutalist map was great, you should absolutely make that megawad.


It's currently WIP, and I don't really want to create a thread for it being WIP since the pace is alternating between a map a week to two weeks. I definitely do want to finish it though.

This is the current state of the third map, give or take:

Breezeep said:

Cool stuff. Welcome to Doomworld! I'd reccomend you take part in Nova 3 if you like.


Thanks! I actually remember you on FP. You inspired me with a few pictures to get into mapping, so I'd be honored to try for that. I also saw the 64x64 which looked fun as well. I can't make promises for either due to my current coursework and other map project.

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Hey I thought all this stuff looked familiar. Thanks for the shout-out :)

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