Surreily Posted February 20, 2016 Hi everyone, I will probably begin compiling maps tomorrow afternoon. A few things I want to address: - If you don't want your nodes to be rebuilt, please include all 4 player starts. - Please ensure you list the music you used, the amount of time it took you to build it, and the themes you chose with your maps. - I will probably stream this on Monday evening (20:00 GMT), and hopefully a shoddy compilation will be available tomorrow at some point, so you will probably be able to stream it before me if you want to. 0 Share this post Link to post
Fuzzball Posted February 20, 2016 :( If the next half thingie is going to be at 5am for me...looks like no ASS map from me this month...shame too with the pack and all... ;_; 0 Share this post Link to post
Ribbiks Posted February 21, 2016 heh, couldn't even wait for me to actually release the mapset before aping the resources? I'm not bothered or anything seeing as it's obviously credited, would've been nice to ask first though. 0 Share this post Link to post
TMD Posted February 21, 2016 Was looking for Ribbiks to get online to ask. I got flustered by technical difficulties though. You are an absolute prince of a man, ribbiks, and I will build several temples in your honor. To clarify, I was under impression that somebody had asked permission, and I felt really bad for several hours when I found out it wasn't true. 0 Share this post Link to post
Ribbiks Posted February 21, 2016 could you do me a favor and delay putting this on /idgames though? would be distasteful if it got uploaded before I get around to finishing the remaining maps and properly crediting the multitude of sources for the sd20x7 textures. 0 Share this post Link to post
baja blast rd. Posted February 21, 2016 TheMionicDonut said:Was looking for Ribbiks to get online to ask. I got flustered by technical difficulties though. You are an absolute prince of a man, ribbiks, and I will build several temples in your honor. To clarify, I was under impression that somebody had asked permission, and I felt really bad for several hours when I found out it wasn't true. You are required to feel really bad for 5 hours, or alternately, really really bad for 1 hour, 3 minutes, 6 seconds, and 9 attoseconds. Once you've paid this emotional penance you can resume running ASS27 as you have been. 0 Share this post Link to post
Pinchy Posted February 21, 2016 Here's an update, all it does is move the void monsters out of sound range because I forgot to do it at the end. V0.96 0 Share this post Link to post
TMD Posted February 21, 2016 Ribbiks said:could you do me a favor and delay putting this on /idgames though? would be distasteful if it got uploaded before I get around to finishing the remaining maps and properly crediting the multitude of sources for the sd20x7 textures. Of course. I will also dedicate the ASS27 INTERPIC as a personal apology letter to you. 0 Share this post Link to post
baja blast rd. Posted February 21, 2016 Updated version of my map. Has multiplayer stuff + HNTR/HMP. No music yet. Probably won't use the piece I linked, because I like that one a lot and don't want to rush it to completion. http://www.mediafire.com/download/6nta180cwnlpkea/rdwpa%27s_ass_%28v2%29.wad 0 Share this post Link to post
Jimmy Posted February 21, 2016 ROUND 2 IS GO Themes (use at least one, not necessarily all): 1. Use Stardate 20X7 resources - https://www.mediafire.com/?c8wwfmpe24o6qsv 2. Use of the donut special 3. Use of revenants, pain elementals and lost souls Bonus theme for Round 2! 4. Use of light change effects We start mapping in 15 minutes as of this post. 0 Share this post Link to post
NuclearPotato Posted February 21, 2016 Quick update to Starman, adding in additional player starts: https://drive.google.com/file/d/0B1bX8V5Yr798U0RjRS11Uzk3UzQ/view?usp=sharing 0 Share this post Link to post
Pinchy Posted February 21, 2016 Crouching Bookcase Hidden Pinchy Music: can't find the last slice of cake.mid from jmickle midi pack two. Time taken: 1 hour 20 Minutes. Themes: All. Notes: Contains one extra texture. 0 Share this post Link to post
Obsidian Posted February 21, 2016 Map name: An Age Old Heliotrope Format: Vanilla Time taken: 2 hours plus bugfixing time Themes used: Stardate textures Music: "Violence makes Violets" by Jimmy This was a thing. 0 Share this post Link to post
Fletcher` Posted February 21, 2016 https://dl.dropboxusercontent.com/u/18675596/Doomstuff/rf_ass27.wad Name: Obsidian's Folly Themes: All Time: 3+ not finished Music: D_RUNNIN from Zan Zan TC Not actually finished. I had to deal with an outside crisis and just lost steam. I'll let someone else finish it if they'd like. Preferably with rockets, as that's Obsidian's folly :P 0 Share this post Link to post
Vanger_ru Posted February 21, 2016 DoomLover234 said:I liked the level. I mean, yes, there were enough Lost Souls to drive you mad, but the level itself is very nice, featuring many ways to tackle something, but the level is mostly "run-there-then-go-back-and-repeat". But, I liked it. I didn't bother killing everyone since it's optional and a pain (elemental). Thanks for your FDA :) I will be look it today later. In my opinion I'm not very good managed to balance the enemies and ammunition on this map. MAP FOR ROUND 2 Skeleton's cross Themes: 20x7, Skeletons, light change effects Music: vanilla D_RUNNIN Build time: 2h (I started this map at 1 hour later (I started this map in an hour after the announcement of round 2) 0 Share this post Link to post
4shockblast Posted February 21, 2016 Very late upload, took me awhile, but it's probably my best speedmap yet. Sunlust/Ribbiks inspired. :P Map Name Themes: light change, skeletons, Stardate 20x7 textures. Music: Unholy Voices from Blood Time taken: 3.5 hours (4 hours with tuneup below) 0 Share this post Link to post
NaZa Posted February 21, 2016 The smallest update to my map, featuring just a HOM and making the Baron trap even harder. Same link: http://www.mediafire.com/download/k0rkl359ot6t7nv/Hilspitz.wad 0 Share this post Link to post
4shockblast Posted February 21, 2016 Update to my map fixing some bugs and balancing, should be pretty much final now unless any other bugs are discovered. Edit: if the wad is compiled tomorrow, I could play it on stream, otherwise I'll wait until next weekend probably. 0 Share this post Link to post
NaZa Posted February 21, 2016 rdwpa said:Haha that last baron trap OMG :( http://www.mediafire.com/download/7qdb3hq0h40kn8r/ths_rdwpa_fda.lmp You really nailed it. Very nice play there. I hope you enjoyed my map, you played it just as I intended (but you killed the Mancubi while I ran past them on my runs). That Baron trap is inspired by Plutonia since I recently watched UglyStru's playthrough. Thanks for the FDA! 1 Share this post Link to post
AnonimVio Posted February 21, 2016 Very very very very very very small update to my map, same link. 0 Share this post Link to post
Surreily Posted February 21, 2016 https://www.dropbox.com/s/47ih4fj6cz9hvye/ass27v01.zip?dl=1 I took 20x7, stripped the maps and some unnecessary resources, stuck our ass maps in their place, and tadah! Also it's zipped because of that one animated texture. Expect bugs. This should include all updates up to this post too. 0 Share this post Link to post
NaZa Posted February 21, 2016 Okay, Surreily, it seems you forgot to put NuclearPotato's map and you put Vanger_ru's map twice as a mistake. Also, what's the proposed map order? 0 Share this post Link to post
baja blast rd. Posted February 21, 2016 Update: I finished a usable draft of my track. "Amethyst Princess" http://www.mediafire.com/download/23h5fbbkxihil9h/rdwpa_ap2.mid This can be added to the wad. I'll think of a mapname sometime between now and the next update. DoomLover234 said:You really nailed it. Very nice play there. I hope you enjoyed my map, you played it just as I intended (but you killed the Mancubi while I ran past them on my runs). That Baron trap is inspired by Plutonia since I recently watched UglyStru's playthrough. Thanks for the FDA! Thanks, yeah it was tense. 0 Share this post Link to post
Surreily Posted February 21, 2016 Bug fixes incoming soon... Here is the current map order: Spoiler MAP01: Dam That Ass! Author: Surreily Music: Duke 3D Gut Wrencher Build Time: 2 hours 30 minutes Themes: 20x7 resources, donut, skeletons MAP02: If this is all I can do in 2 hours then my future is as bright as Dr.Alban Author: AnonimVio Music: D_RUNNIN from 20x7 Build Time: 2 hours 15 minutes Themes: 20x7 resources, skeletons MAP03: The Hillspitz Author: DoomLover234 Music: "Ah, Geez" - E1L7: Faces of Death - Duke Nukem 3D - Lee Jackson Build Time: 2 hours 30 minutes Themes: 20x7 resources, donut MAP04: Starman Author: NuclearPotato Music: Let's Dance - David Bowie Build Time: 2 hours 30 minutes Themes: 20x7 resources, skeletons MAP05: The land of lost souls and other demons Author: Vanger_ru Music: D_RUNNIN from 20x7 Build Time: 2 hours 30 minutes Themes: 20x7 resources, skeletons MAP06: I don't have one yet. Author: rdwpa Music: Something Build Time: 3 hours (including intensive testing) Themes: 20x7 resources MAP07: Grape juice leak Author: joe_ilya Music: D_THE_DA from dwango20 Build Time: 3 hours Themes: 20x7 resources, donut MAP08: Bruise Control Author: TheMionicDonut Music: Nelly Furtado - Maneater Build Time: 2 hours 50 minutes Themes: 20x7 resources, skeletons MAP09: 'O' of Havoc Author: scifista42 Music: "OB-WallOfDefense.mid" from vgmusic.com Build Time: 3 hours Themes: 20x7 resources, donut, skeletons MAP10: No Zen Node Author: Pinchy Music: James Paddock - 30in30-4 - Unyes.mid Build Time: ??? Themes: ??? MAP11: Crouching Bookcase Hidden Pinchy Author: Pinchy Music: can't find the last slice of cake.mid from jmickle midi pack two Build Time: 1 hour 20 minutes Themes: All 4 MAP12: An Age Old Heliotrope Author: Obsidian Music: "Violence makes Violets" by Jimmy Build Time: 2 hours (not including bugfixing time) Themes: 20x7 resources MAP13: Obsidian's Folly Author: rf` Music: D_RUNNIN from Zan Zan TC Build Time: Over 3 hours Themes: All 4 MAP14: Skeleton's cross Author: Vanger_ru Music: vanilla D_RUNNIN Build Time: 2 hours Themes: 20x7 resources, skeletons, changing lights MAP15: Map Name Author: 4shockblast Music: Unholy Voices from Blood Build time: 4 hours (including 30 minutes of tune-up) Themes: 20x7 resources, skeletons, changing lights Proposed order will come after I have a chance to check out the difficulty. 0 Share this post Link to post
Fletcher` Posted February 21, 2016 So I feel a little better today, so here's an actual playable version. https://dl.dropboxusercontent.com/u/18675596/Doomstuff/rf_ass27.wad 0 Share this post Link to post
4shockblast Posted February 21, 2016 Another fix. :\ Rebalanced one fight to make it less cheeseable and fixed a bug that caused the map to be incompletable in GZDoom. 0 Share this post Link to post
TMD Posted February 22, 2016 Just a heads up. One can easily cheese Obsidans map. The lift leading to the exit cal be pulled from the starting position, making map completable in about 2 seconds. 0 Share this post Link to post
Obsidian Posted February 22, 2016 TheMionicDonut said:Just a heads up. One can easily cheese Obsidans map. The lift leading to the exit cal be pulled from the starting position, making map completable in about 2 seconds. Fixxorred! 0 Share this post Link to post