NaZa Posted February 22, 2016 It's soo laaame, I know So I was fiddling with jmickle66666666's Map Theme Generator, when I found this little rule; Only use textures from my texture selector. So, I checked it out and it's a pretty nice tool, giving you 4 flats and 4 textures to use on your map. Since I found that a bit restrictive, here's the rules for this project; 1. You must post a number between 1 - 30 and you will get some textures based on what number you chose 2. You must use every texture you got 3. You ARE allowed to use, other than the restricted textures; - F_SKY1 - DOORTRAK or DOORSTOP, make a choice - any generalized door texture - any switch texture Also, if you get a door texture in the selector, you may only use that door texture. 4. Maps must be completed, no deadline since sue me. 5. Maps must be Boom compactibility (-complevel 9) max. Sky transfers are allowed. ~~~~~~~~~~~~ Participants ~~~~~~~~~~~~ 01 - rdwpa - Under the Stars 02 - T_Silverwolf 03 - joe-ilya - Technological Rocks 04 - Royal_Sir 05 - Doom14 - A Slice of BROWNPIP 06 - NecrumWarrior 07 - Frisky 08 - Du Mhan Yu - unnamed 09 - muumi 10 - ClumsyDoomer 11 - Pinchy - Green Flow 12 - DoomLover234 13 - Vanger_ru 14 - olekopyto - Mines 15 - walter confalonieri - Putrescence 16 - Azuruish - Oscuro Rayo 17 - Megalyth 18 - Pookaball 19 - Liberation 20 - TheArcadeStriker 21 - Solarn - unnamed 22 - Dragonfly - Restriction 23 - Albertoni - Soul-Searching 24 - dobu gabu maru - Alchemist's Tower 25 - AD_79 26 - The Mionic Donut 27 - Olekopyto - Grzegżółka 28 - gaspe 29 - bzzrak - Castle of Hegemonic Crucifixion 30 - scotty So, what to say, other than YOU MAY START PICKING NUMBERS! EDIT: BETA 3 is out. Get it at http://www.mediafire.com/download/agqe6904ndid46d/textextr_b3.zip 0 Share this post Link to post
Impboy4 Posted February 22, 2016 DoomLover234, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done. I would recommend stopping this and do some small personal projects first to build up your resume before starting a CP. 0 Share this post Link to post
NaZa Posted February 22, 2016 Impboy4 said:DoomLover234, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done. I would recommend stopping this and starting smaller and do some small personal projects first to build up your resume before starting a CP. Thank you for being so motivational! 0 Share this post Link to post
Scypek2 Posted February 22, 2016 Impboy4 said:DoomLover234, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done. I would recommend stopping this and do some small personal projects first to build up your resume before starting a CP. You meant "Impboy4, before you start asking for volunteers for your new mega-cool-and-whatnot community megawad project, make sure you have something to show first (previous WADs, experience with project management, etc). Keep in mind we've already seen thousands of awesome community megawad project ideas that fell apart at the seams."? You gotta demotivate newbies professionally. Anyway, I may try. This sure sounds stupid, but so did 50 shades of graytall. I choose 19. 0 Share this post Link to post
HavoX Posted February 22, 2016 Impboy4, that's not how the [newproject]™ tag works! Allow me... DoomLover234, before you start asking for volunteers for your new mega-cool-and-whatnot community megawad project, make sure you have something to show first (previous WADs, experience with project management, etc). Keep in mind we've already seen thousands of awesome community megawad project ideas that fell apart at the seams.™ EDIT: well shoot, that didn't go as well as planned... 0 Share this post Link to post
NaZa Posted February 22, 2016 Scypek2 said:You meant "Impboy4, before you start asking for volunteers for your new mega-cool-and-whatnot community megawad project, make sure you have something to show first (previous WADs, experience with project management, etc). Keep in mind we've already seen thousands of awesome community megawad project ideas that fell apart at the seams."? You gotta demotivate newbies professionally. Anyway, I may try. This sure sounds stupid, but so did 50 shades of graytall. I choose 19. Well, thanks for that! This is just my first project, but I can show you that I can lead it very nicely. Trust me, please. Help a newbie grow confidence! You chose slot 19: - TANROCK2 - TANROCK4 - WOOD12 - BROWN144 - single door texture - single door track texture (either -STOP or -TRAK) - CEIL3_6 - FLOOR5_2 - RROCK06 - GNRLITE1 A pretty good set of textures and flats, in my opinion. 0 Share this post Link to post
baja blast rd. Posted February 22, 2016 In, will take #1. I'll probably make a map of moderate difficulty at the highest. 0 Share this post Link to post
NaZa Posted February 22, 2016 rdwpa said:In, will take #1. I'll probably make a map of moderate difficulty at the highest. Slots don't depend on MAP##. You chose slot 1? It's the texture from the pic up there: - BRWINDOW - ZZWOLF2 - STONE4 - ROCK3 - single door texture - single door track - TLITE6_5 - RROCK14 - SFLR7_1 - BLOOD1 - (you can use another flat if you want to) Good luck and thanks for joining in! 0 Share this post Link to post
Azuruish Posted February 22, 2016 Will i get cookie textures if i choose 16? I must know before i will make cake and it will bur.... khm khm... ready i meant. 0 Share this post Link to post
baja blast rd. Posted February 22, 2016 DoomLover234 said:Slots don't depend on MAP##. Yeah, I know. Haha, I was hoping I didn't get one of the Wolf textures. I guess it'd be possible to use only the edges, with lots of aligning. 0 Share this post Link to post
NaZa Posted February 22, 2016 Azuruish said:Will i get cookie textures if i choose 16? I must know before i will make cake and it will bur.... khm khm... ready i meant. You chose 16. Smart choice! - SKINSCAB - METAL4 - BROWN144 - PANEL1 - door, trak, blah blah - FLAT5 - LAVA4 - CEIL5_2 - FLOOR5_2 You can probably make a cookie out of it. Good luck and thanks! 0 Share this post Link to post
joe-ilya Posted February 22, 2016 Oh boy, yet another texture restriction CP. 0 Share this post Link to post
T_Silverwolf Posted February 22, 2016 I'd like #2 please. I'm curious to see what I can develop. 0 Share this post Link to post
NaZa Posted February 22, 2016 @AnonimVio - GSTONE2 - ZIMMER3 - GRAY5 - ZIMMER8 -door, trak, blah blah - FLOOR0_7 - RROCK11 - LAVA2 - CEIL4_2 @T_Silverwolf - TEKGREN2 - BIGDOOR2 - ZZWOLF13 - ASHWALL4 - you can use another texture since there's a door texture - CEIL3_6 - FLAT23 - COMP01 - FLOOR7_1 0 Share this post Link to post
joe-ilya Posted February 22, 2016 I wanna claim MAP03, I wanna make something small. 0 Share this post Link to post
NaZa Posted February 22, 2016 Slots do not refer to MAP##. - CRATE1 - TANROCK7 - SP_ROCK1 - SHAWN2 - blahblah door, trak - CEIL1_2 - FLAT4 - CRATOP1 - FLOOR4_5 Lots of possibilities with these textures! 0 Share this post Link to post
Impboy4 Posted February 22, 2016 Scypek2 said: HavoX said: Off-Topic: Honestly the new tag isn't much different (except that it's longer to type) than the one that was used since Doomworld's creation. On Topic: I probably won't join due to the limitations of the textures. I'm not good with texture limitations. (take a look at the Ten Community Project MAP07) 0 Share this post Link to post
Walter confetti Posted February 22, 2016 I'll take number 15, why not? 0 Share this post Link to post
Royal_Sir Posted February 23, 2016 Number 4, please. Also, can we choose a switch texture as well? 0 Share this post Link to post
NaZa Posted February 23, 2016 @walter confalonieri - TANROCK5 - NUKEDGE1 - WOODMET4 - MIDSPACE - door, trak, switch - TLITE6_5 - MFLR8_1 - SFLR6_4 - FLAT20 @Royal_Sir Oh snap, forgot about switches. Use one texture. You can have many switches, but they must have the same texture. - BRICK10 - GRAYPOIS - PIPES - LITE3 - door, trak, switch - CEIL4_1 - SFLR6_4 - FLAT5 - COMP01 @Glaice No. 0 Share this post Link to post
NaZa Posted February 23, 2016 I myself pick slot 12. You give me what textures to use (wait for 4/4) from this site: https://jsfiddle.net/jmickle/ecc5waak/8/embedded/result/) 0 Share this post Link to post
Dragonfly Posted February 23, 2016 Interesting idea. Is there a limit on how small a map can be? I'd be willing to contribute an early-game map such as map01. If it's not taken, I'll have number 22, although I don't understand the relevance of this number :P. EDIT: also, what port is this for? I am assuming boom. 0 Share this post Link to post
NaZa Posted February 23, 2016 Dragonfly said:https://i.gyazo.com/8c91ba3a4a62b3ccec0bfbcd8fd75b9e.png Interesting idea. Is there a limit on how small a map can be? I'd be willing to contribute an early-game map such as map01. If it's not taken, I'll have number 22, although I don't understand the relevance of this number :P. Thanks for the screenshot! No, there's no limit. You can make it Odyssey of Noises big, you can make it Entryway small. I have the numbers written down; next to them are the corresponding textures. But I am not corrupt, that's why I asked you guys to give me restrictions, so you don't blame me for picking the best textures out of my notepad. - PIPE2 - ZZWOLF1 - SHAWN1 - CRATWIDE - door, trak, switch - LAVL3 - RROCK20 - FLAT9 - BLOOD1 - if you want you can use another flat due to 2 liquids 2 liquids here, I wonder how you'll interpret it! Spoiler This is what I had planned for 12; - MARBFACE - BRICK3 - GRAYVINE - SILVER1 - FLAT1 - SLIME16 - GATE1 - FLAT19 This lets you see that even tho it's a great set, I didn't want to choose it since it would not be fair. 0 Share this post Link to post
Vanger_ru Posted February 23, 2016 I want to try it. Number 13, please. 0 Share this post Link to post
NaZa Posted February 23, 2016 @Vanger_ru - SLADSKUL - CRATE2 - ICKWALL4 - GSTGARG - RROCK10 - FLAT9 - FLAT5_7 - CEIL3_4 Also, since the textures I got are quite shit, I'll give myself and everyone who I think has shit textures the right to pick another texture that looks OK. Just one. I mean can you make a masterpiece with PANBORD1, STEP1, SP_DUDE7 and PIPES? I'll be using the texture BRICK7 as the non-shit texture if anyone wants to know. 0 Share this post Link to post
Dragonfly Posted February 23, 2016 Thanks for the textures. Also, I think people shouldn't get re-selections; that's the fun and challenge of this - finding new and interesting ways to work with textures you may otherwise not use. Good luck everyone! 0 Share this post Link to post
ClumsyDoomer Posted February 23, 2016 With a little help of random.org, I decided to take slot #10. 0 Share this post Link to post
NaZa Posted February 23, 2016 @ClumsyDoomer - PANEL4 - METAL5 - PIPE4 - GRAYPOIS - door, trak, switch - FWATER3 - SLIME09 - FLAT4 - FLAT5 @Dragonfly I didn't intend to use re-selections. It kills the fun. You should make a map interesting with what you get. 0 Share this post Link to post