Sliver X Posted August 18, 2002 I've been using the Doomsday engine for a while now, and have used GLBSP on all of my wads. For the Doom games and Heretic, it works just fine, reporting only minor errors that don't seem to effect the game. However, when using GLBSP on Hexen or Death Kings of the Dark Citadel, a few serious errors are reported, and all kinds of fun things start to happen in the game (Such as monsters not realizing you're standing right in front of them until you smack them with a weapon, etc.). I've tried GLBSPing Hexen v1.0 and v1.1, and Death Kings unaltered and with the Redbook Audio patch on it, and it still keeps throwing up these errors. Obviously GLBSP is capable of handling Hexen levels, so does anybody have an idea of what the hell is going on here? 0 Share this post Link to post
Reisal Posted August 23, 2002 Could it be the polyobjects that are confusing the node builder? 0 Share this post Link to post
fen boi Posted August 28, 2002 Email Andrew Apted at glbsp-public@lists.sourceforge.net. To me, and i'm no expert but maybe the reject map is broken (which would explain why the monsters can't see you). 0 Share this post Link to post