thesecondcomingdoom Posted March 9, 2016 we know these deal damage, right?. would there be a way to change that damage amount? because we only have %-2 and %-6 and %-10 %-5 %-20 and there is a healing one. how would i replace the %-10 one with healing? 0 Share this post Link to post
scifista42 Posted March 9, 2016 If you were mapping for ZDoom and made your map in (preferably) UDMF map format, you could use Sector_SetDamage linedef/ACS function to make a sector damaging as much as you wish. There is also a "Healing Sector" sector type with a hardcoded healing amount 1 unit per second, I don't think you can change that amount, but you might find a workaround by using an ACS script with HealThing applied on the player when he steps into a specific sector and stop applying when he leaves it. 0 Share this post Link to post
snapshot Posted March 9, 2016 Or use the "Actor hits floor" thing and set the effect right in the thing properties if your map Format is ZDoom (Whatever in whatever format) or UDMF . 0 Share this post Link to post
Gez Posted March 9, 2016 scifista42 said:If you were mapping for ZDoom and made your map in (preferably) UDMF map format, you could use Sector_SetDamage In UDMF you can edit all sector damage properties directly. http://zdoom.org/wiki/Sector#UDMF_properties Scroll to the bottom of the table: damageamount, damagetype, damageinterval, leakiness, damageterraineffect, and damagehazard. 0 Share this post Link to post
scifista42 Posted March 9, 2016 Nice! Though healing is still a hardcoded and non-customizable effect, right? 0 Share this post Link to post
MaxED Posted March 9, 2016 Wrong. If you set damageamount to a negative value it will create a healing sector. 0 Share this post Link to post
scifista42 Posted March 9, 2016 That's awesome (I see this is "new from ZDoom 2.8.1" on the wiki) - so the OP should know everything he wanted now, arbitrarily damaging or healing sectors can be created simply by editing "damageamount" sector property in UDMF. 0 Share this post Link to post
thesecondcomingdoom Posted March 9, 2016 it's vanilla GZDoom Doom format and i can't script on that one, what else can i do i'd want the 20 damage thingy to deal 40 instead 0 Share this post Link to post
MaxED Posted March 9, 2016 You can switch to Vanilla GZDoom UDMF Universal Map Format Format, then change sector damage properties as desired. Spoiler Srsly, there are ZERO reasons to make maps for (G)ZDoom using Doom map format 0 Share this post Link to post
thesecondcomingdoom Posted March 11, 2016 MaxED said:You can switch to Vanilla GZDoom UDMF Universal Map Format Format, then change sector damage properties as desired. Spoiler Srsly, there are ZERO reasons to make maps for (G)ZDoom using Doom map format :( so there are no ways to change the damage with something like a lump in slade3 that has all these damage definitions put and you can edit them? well, i'll get over it. 0 Share this post Link to post
Gez Posted March 11, 2016 thesecondcomingdoom said::( so there are no ways to change the damage with something like a lump in slade3 that has all these damage definitions put and you can edit them? well, i'll get over it. If that's really how you want to do it, you can use the TERRAIN lump to create terrain types that deal damage, and associate them to specific flat textures. But it's a separate mechanism from sector types; so don't put a sector damage type on a sector with a texture that in itself also causes damage. More explanations on the different ways a sector can hurt you on the ZDoom wiki. 0 Share this post Link to post
thesecondcomingdoom Posted March 11, 2016 Gez said:If that's really how you want to do it, you can use the TERRAIN lump to create terrain types that deal damage, and associate them to specific flat textures. But it's a separate mechanism from sector types; so don't put a sector damage type on a sector with a texture that in itself also causes damage. More explanations on the different ways a sector can hurt you on the ZDoom wiki. Thanks a lot! I have one question, and sorry for double-post Is there any healing damagetype anyways, heres what i did terrain acid { splash SlimeSplash damagetype "Drowning" damageamount 1 footclip 30 damagetimemask 1 } floor nukage1 acid 0 Share this post Link to post