Creaphis Posted April 11, 2013 PrBoom+ thinks that "hpxx" demos are Hell Revealed pacifists. I guess we'll just deal with that? We're running out of options here. 0 Share this post Link to post
Melon Posted April 11, 2013 Is that why Revved got a chaingunner ghost monster? I thought they didn't happen on complevel 9. Also do we really need to adhere to 8 character long demo names for Boom-format wads? I can't think of a single compatible source port that struggles with longer file names. I give my demos long names for clarity, but is that a problem for anyone? 0 Share this post Link to post
Memfis Posted April 11, 2013 "haxx" isn't taken I think so we could use that. And Revved used wrong complevel, i'm not sure which one but stdout.txt says "playing demo with Current PrBoom compatibility".Melon said:I give my demos long names for clarity, but is that a problem for anyone? Not a problem but it would be more convenient (e.g. for collecting demos) if everyone followed the same naming conventions. 0 Share this post Link to post
Springy Posted April 11, 2013 Oh, I used hph but I will update main post to say haxx. UPDATED! 0 Share this post Link to post
dew Posted April 11, 2013 i've edited your post a little to further clarify naming conventions. 0 Share this post Link to post
cannonball Posted April 12, 2013 Map30 Pacifist in 0:39 Nightmare speed in 0:39 Annoyed with the pacifist as I could have had a 0:37 except the leap of switch hitting decided I had no faith :P Due to a bug in the map, these demos are utterly worthless. So will record on updated version.hph map30 demos.zip 0 Share this post Link to post
cannonball Posted April 29, 2013 Map29 uv speed in 1:07 Weeeeee.... shortcut. Those archies have shortened my lifespan by a couple of yearsha29s-107.zip 0 Share this post Link to post
Melon Posted April 29, 2013 cannonball said:Map29 uv speed in 1:07 Weeeeee.... shortcut. Those archies have shortened my lifespan by a couple of years Pretty sure this shortcut is going to get fixed, it was found during testing and fixed, but somehow unfixed itself before the final release. I demonstrated it in this thread over a month ago. Purist is just holding off releasing a bugfix wad until after the megawad club has finished. Good job turning it into a UV Speed though. In other MAP29 exploity nonsense, here's another nomonsters demo showcasing a third jump I found during testing that can be used in a slightly roundabout way to skip the red key. Obviously not useful if the super-exploity shortcut remains of course.ha29o149.zip 0 Share this post Link to post
purist Posted April 29, 2013 I'm not planning to revise MAP29 and fix that shortcut. I have pretty much finished with the revision and I'm only really interested in fixing what I'd describe as critical or fatal bugs. I actually like it when levels have shortcuts. For info here are the amendments: MAP15: Fixed a broken monster warp that had prevented 100% kills MAP22: Fixed two broken monster closets that had prevented 100% kills MAP24: Removed secret tag error that had prevented 100% secrets MAP30: Fixed a broken monster warp that had prevented 100% kills MAP30: I MIGHT make this map a bit harder if there's a simple solution MAP33: Fixed a broken trigger that caused the player to get stuck in some ports CREDIT TXT: Fixed a couple of errors. If you know the music used in MAP31 please let me know. WAD: Added CWILVxx graphics for MAP33-35 to stop crashing PRBoom+ This is all I have planned. Contrary to prevailing myths the /idgames release was always meant to be final and these changes are only taking place for demo purposes. I don't want a Interception style second beta phase. 0 Share this post Link to post
Melon Posted April 29, 2013 Ah OK, I'd assumed such a massive skip something you'd fix given you were updating the wad anyway, and considering it had been fixed before. In other news, here's a MAP11 pacifist in 1:47.ha11p147.zip 0 Share this post Link to post
Grazza Posted May 4, 2013 Map09 Nomonsters 100% Secrets in 1:16. Just a quickly-recorded route demonstration. The main idea is a little jump at the start to remove the need for the red key, while I added a second jump to reach one of the secret areas.ha09o116.zip 0 Share this post Link to post
purist Posted June 1, 2013 Bumping for the new Hadephobia upload, which is now on /idgames: http://www.doomworld.com/idgames/index.php?id=17105 Changelog is as follows: CREDIT: MAP04 music credit corrected MAP15: 100% kills is now possible MAP22: 100% kills is now possible MAP24: 100% secrets is now possible MAP30: 100% kills is now possible MAP30: Several thing placement changes to make it more challenging This update is mainly for those wising to do speedruns. With the possible exception of MAP30 other players are not likely to notice the difference. The demos already recorded here should not be desynced other than Cannonball's MAP30 run for obvious reasons. 0 Share this post Link to post
cannonball Posted June 3, 2013 Map30 Pacifist in 0:38 Heh this is neither the old or new version, must have accidentally recorded this on a version between the two so this demo is about as dead as the last one :Pha30p-038.zip 0 Share this post Link to post
purist Posted June 3, 2013 Heh, was just coming here to say so. You had me scratching my head for a while. I bet you used the temporary version I posted on the DWMW Club thread for suggestions. 0 Share this post Link to post
Lingyan203 Posted August 21, 2014 UV-Speed in 0:49 (Pacifist?) NM-Speed in 0:52 (Pacifist?) Can these speedruns in the attachment be considered pacifist speedruns?hp32uvnmspeed.zip 0 Share this post Link to post
Lingyan203 Posted August 21, 2014 h_phobia.wad I meant to post this in the Hadephobia thread but by accident I started a new thread. 0 Share this post Link to post
vdgg Posted August 26, 2014 LingtheDoomGuy said:UV-Speed in 0:49 (Pacifist?) NM-Speed in 0:52 (Pacifist?) Can these speedruns in the attachment be considered pacifist speedruns? In this case you don't fire weapons and I don't see any telefrags, so yes, they are pacifist without any doubt. In dubious cases, this would be my procedure for checking: 1. Get player 1 ID a. Load the WAD and map (MAP32) in Doombuilder. b. look for "Thing Type" enter "1" (player 1 start thing) c. write down or memorize the ID number. In this case you get two numbers, 803 and 1685; this is common in Boom WADs. Always get the highest number. Note that in 90% of the cases it's 0 or 1. 2. Check if the player has done damage using -trace_givendamage prboom+ parameter a. run the game withprboom-plus -file h_phobia -playdemo hp32uvspeed -trace_givendamage 1685b. look for the damage indicator, if it stays 0/0 until the end of the demo, the player has not done any damage to monsters, so it is a valid Pacifist run. 0 Share this post Link to post
Lingyan203 Posted December 31, 2014 Updated demos with text files for each demo: Map32 UV Speed in 0:49 Map32 NM Speed in 0:52hp32uvnmspeed.zip 0 Share this post Link to post
Revved Posted April 4, 2015 Decided to finally do something else for this WAD Map 5 UV Tyson in 7:15 Map 25 UV Max in 2:55hph0525.zip 0 Share this post Link to post
Revved Posted April 5, 2015 Map 3 UV Max in 2:33 Map 8 UV Max in 1:55 Map 12 UV Max in 2:57hph030812.zip 0 Share this post Link to post
Revved Posted May 3, 2015 Map 6 UV Max in 3:50 Map 22 UV Max in 6:14 Map 26 UV Max in 4:59 Map 35 UV Max in 3:24hphrev.zip 0 Share this post Link to post
Revved Posted May 15, 2015 Map 9 UV Max in 4:44 Map 14 UV Max in 6:34 Map 27 UV Max in 4:50hph091427.zip 0 Share this post Link to post
GoneAway Posted February 21, 2016 Map 01 Pacifist in 0:18 NM-Speed in 0:15 (includes bonus where I exit at 0 health) Tyson in 1:07 (table fill) UV-Max Reality in 1:25 (for fun)hph01kraf.zip 0 Share this post Link to post
GoneAway Posted March 12, 2016 Map 01 Stroller in 0:28 Map 02 UV-Speed in 0:54 Map 02 UV-Max Reality (for fun)hph02kraf.zip 0 Share this post Link to post
GoneAway Posted March 13, 2016 Map 02 UV-Max in 1:10 Only a 5 second improvement, but I think the route is a lot faster. I don't see why a skilled combatant couldn't push sub 1 if they really wanted to grind it. Anyway I hated this run :Dhph03kraf.zip 0 Share this post Link to post
GoneAway Posted March 14, 2016 Map 02 -fast in 1:18 (table fill) Map 03 Pacifist in 0:39hph04kraf.zip 0 Share this post Link to post