Decay Posted February 12, 2016 This topic is for AeonDM. This is a spiritual sequel to Don't be a Bitch Last Man Standing. If you have played DBAB, you will automatically have an idea of what Aeon is aiming for in terms of layouts and detail layout. Smooth layouts, high detail, amusing easter eggs, and great game play making use of advanced port features (Zandronum and higher required) are the defining features we are aiming for once again. The mapping process for this is fairly simple. We draft up a bunch of layouts and place dm starts only, get on teamspeak and play them in the LMS game mode to check out the flow, advantage points, bugs, etc. After we determine whether or not a map is good, someone details it. As a result of most people being busy with school/jobs, progress is a little slower than desired, but hey we have fun doing it nonetheless. Download Teamspeak 3 if you want to chat with us @ 67.80.37.169, or IRC, in a variety of places. If you use esper.net, come to #mxu. If you use zanirc, come find people in #a3 or #deathmatch. Download:Aeon DM you might still need Eon weapons RC 5 Screenshot album of all the maps: http://imgur.com/a/oN6Xi Current maplist: Aeon01: Vanish - Decay Aeon02: Solitaire - Razgriz Aeon03: Echoes of Night - Dranzer Aeon04: Techno-Junky - Decay Aeon05: Swept Away - Razgriz Aeon06: Havoc - Grymmoire Aeon07: Haven - Combinebobnt Aeon08: Assault Horizon - Razgriz Aeon09: Hive - Grymmoire/Combinebobnt Aeon10: Silo - Combinebobnt Aeon11: Spiritual Awakening - Decay Aeon12: Hong Kong Adventure - Combinebobnt/IvanDobrovski Aeon13: Broken Hearts - Decay/Heavenwraith Aeon14: Temple of the Warbird - Argentum Aeon15: Space Warehouse Rumbles at Night - Dranzer/Decay Aeon16: Breakthrough - Dranzer Aeon17: Midnight Temple - Decay/Grymmoire Aeon18: Urban Desolation - Ru5tK1ng Aeon19: Wrong Number - Razgriz/Grymmoire Aeon20: Quirk of Fate - Razgriz Aeon21: Lava Laboratory - Razgriz Aeon22: Decay and Conquered - Decay/Dynamo Aeon23: At Least It's Not Vanilla - Grymmoire Aeon24: Edrick's Citadel - Decay/Ru5tK1ng/IvanDobrovski Aeon25: Internal Conflict - Dranzer Aeon26: The Heliomancers of Orionis - Argentum Aeon27: Zinbrooks - Jmagenet Aeon28: Thingol's Cave - Decay Aeon29: Intense Collision - Razgriz Aeon30: Dusk to Dawn - Combinebobnt Aeon31: Blind Corridor - Argentum/Razgriz Aeon32: Uncapable Flight Operator - Dranzer/Combinebobnt Aeon33: Prismatic - Decay/Razgriz/Combinebobnt/Argentum/Dranzer/Ru5tK1ng/Grymmoire 0 Share this post Link to post
Combinebobnt Posted February 13, 2016 Decay this is not going to be named bourgeois lms 0 Share this post Link to post
Decay Posted February 28, 2016 Updated the first post with progress. We have got a couple extra maps, and some detailing has been going on. Check out Beta 18. Spoiler 0 Share this post Link to post
Doomkid Posted March 3, 2016 Lovin' the use of bright colors in those pics, would love to get an early sneak peak match or two in if I'm ever on at the right time. 0 Share this post Link to post
Decay Posted March 3, 2016 Zakurum those are some stellar shots and I'm definitely looking forward to the final product. You should post a "Before" set of screens! Thanks Doomkid, and you know you're always welcome to join us and know where to find us (if not, contact info is up in the first post). 0 Share this post Link to post
Karakurt Posted March 4, 2016 Zakurum said:Some progress on MAP13: Spoiler http://i.imgur.com/V1pVCUx.png http://i.imgur.com/p68LoVp.png http://i.imgur.com/RxTuOM2.png http://i.imgur.com/H4JECfZ.png http://i.imgur.com/stAgFjC.png 'Looks promising. Love the use of textures too! 0 Share this post Link to post
capodecima Posted March 4, 2016 It looks like must play! Greenwar 1 still legendary gameplay tho. :( 0 Share this post Link to post
Fonze Posted March 4, 2016 I'm lovin' the screenies I'm seeing so far. Looking forward to decorating the floors with my bodies. 0 Share this post Link to post
HeavenWraith Posted March 13, 2016 Promotional screenshots inbound. Broken Hearts by Decay & me. This is my first detail job that involves moderate 3d floor usage. I have to say I really enjoyed working with the additional dimension that 3d floors had provided (albeit had to limit usage of them in order to prevent lag), gives more freedom to pull off hipster ideas. Spoiler 0 Share this post Link to post
Marcaek Posted March 13, 2016 Nice to see the Alice style getting some more love. 0 Share this post Link to post
GregLafitte Posted March 14, 2016 Hey I am interested in making a DM map for this, of course I would need to balance time with work, but I would try my best to make the map playable. 0 Share this post Link to post
Decay Posted March 15, 2016 Thanks for your interest; can you provide some work for me so I can see what you have to offer? After reviewing this I'll get back to you in private. 0 Share this post Link to post
GregLafitte Posted March 15, 2016 Decay said:Thanks for your interest; can you provide some work for me so I can see what you have to offer? After reviewing this I'll get back to you in private. I sent it too you in a Pm 0 Share this post Link to post
Decay Posted May 15, 2016 We've been slowly but surely chipping away at the wad. The first post has been updated with a new maplist, new screenshots, and a new download link. Also posted are some new screenshots of the maps being worked on. Thanks to TeslaStormX, our local camera-man, we have a video to post to boot of a typical play session! Spoiler 0 Share this post Link to post
Decay Posted May 17, 2016 Sorry bob but I see misalignments in that very screenshot!!!!!!!!!! Not done go fix :( 0 Share this post Link to post
Decay Posted May 18, 2016 Well bob, maybe. But no excuses. We're in luck! Alexmax graciously supplied some NJ Funcrusher servers with the latest AeonDM paired with DBAB for some public and private Last Man Standing games! Check them out @ [NJ] FUNCRUSHER || AeonDM + DBAB LMS (Eon Weapons)50.116.50.115:10640 0 Share this post Link to post
Doomkid Posted May 18, 2016 Is the beta ready for running in FFA as well? If so I'd be happy to host one, all the dmflags are now set properly on the NS servers. 0 Share this post Link to post
Combinebobnt Posted May 18, 2016 Only a few maps have deathmatch items so far, mostly because most of the pack is still unfinished. I could make some magic happen for next update though, Doomkid. Also with UDMF magic, skill 4 (UV) will be normal doom items and skill 5 (nightmare) will have the eon items. 0 Share this post Link to post
Doomkid Posted May 18, 2016 Awesome, looking forward to the next update. Good idea with the option to switch between eon and normal pickups as well, will be interesting to see how they play on both settings 0 Share this post Link to post
Decay Posted May 19, 2016 Way2go Bob. To be clear, I told bob he couldn't put weapons in my maps (5/19) because I would prefer to do the weapon placement myself. That being said, it will be done sooner rather than later for sure. 0 Share this post Link to post
Doomkid Posted May 19, 2016 It's alright, there's no rush. Send me a PM when you have a version you'd like hosted for NS FFA and I'll be happy to, maybe we can get some frags in this weekend on it if you're ready by then. 0 Share this post Link to post
Fonze Posted May 19, 2016 I'll be looking forward to some frags this weekend on this map set :) 0 Share this post Link to post
Decay Posted July 17, 2016 An update! We've been work very slowly but surely. Now we are up to 28 maps! I've updated the first post with the relevant downloads and new map titles. Here are some additional screens to gander at in the meantime. Working with Ocarina of Time textures was fun. Aeon01: Spiritual Awakening Spoiler Dynamo has been chipping away at Aeon07 for me. No map title yet, but I think it looks great. Spoiler Bob proves he can't actually do good detailing. It's something for the oldschool lovers though. Aeon15: From Dusk to Dawn Spoiler 0 Share this post Link to post
Doomkid Posted July 17, 2016 Oh damn, nice use of those oot textures - screens look fantastic! Will have this on Doomshack soon for sure. 0 Share this post Link to post
Combinebobnt Posted July 18, 2016 Yes some ppl waste their pretty detail ability making fake vanilla doom packs when that's my max skill in detail ;-( Thanks for the piss bricks though, finally a map where I get camouflage. Also 4 new maps showed up out of nowhere and we aren't even done at that. gonna hit 32 for sure 0 Share this post Link to post
Decay Posted July 25, 2016 Bam, we've been working away and have a new beta that finished a lot of things. B29 actually includes the finished 07 and a variety of fixes. We are also up to 30 maps now! As usual, the first post has been updated with relevant links. Dranzer, who has never mapped before, has done pretty well I think. Here are 2 of his latest: Aeon27: Internal Conflict Spoiler Aeon28: Echoes of Night Spoiler We also decided to work on a map altogether. Currently in layout phase, aeon32 has been worked on by 6 people for a total of 10 minutes and surprisingly the layout isn't too bad, though looks a little... strange at the moment. Aeon32: This is Not Normal Spoiler At this point, we are still looking for contributors and DEFINITELY LOOKING FOR DETAILERS if you are interested let me know. 0 Share this post Link to post