esselfortium Posted March 23, 2016 Say whaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhh?! 0 Share this post Link to post
Blastfrog Posted March 23, 2016 So what is Aeon going to have that the git tree doesn't? 0 Share this post Link to post
kb1 Posted April 7, 2016 Quasar said:http://i.imgur.com/2Wf9640.pngDoes your logo need the pentagram? (I know where it comes from, but the "bad guys" make them)! 0 Share this post Link to post
boris Posted June 5, 2016 What will its capabilities be in this first release? Is documentation available? 0 Share this post Link to post
Quasar Posted June 8, 2016 Right after I got done with a prototype that was integrating parts of elib into the scripting engine, Stephen from NDS contacted me about working on getting SVE onto GOG finally so that got in the way. Right now I'm looking at the prospect of getting pulled off onto Turok 2 dev. So once again it might end up being a lot longer than I intended >_> The roll-out will be piecewise, however. Expect the initial implementation to do mainly one thing, and that's allow for the implementation of custom action functions for use in EDF states for things and weapons. 0 Share this post Link to post