joe-ilya Posted March 19, 2016 Oh hi, just some limit-removing maps using stock doom2 textures, inspired by greenwar/2 and dwango5's better maps. Some maps are detailed, some are simplistic, some are smaller than others, etc. (variation) They don't always focus on SSG combat, there are few maps that have a different arm combat. I need someone to make a logo for M_DOOM and TITLEPIC. I made MAP02-MAP18, MAP20, MAP21, MAP31 and MAP32 so far, I'm aiming to get up to the MAP24 slot. That means I have to finish mapping MAP01, MAP19 and MAP22-MAP24 Here are some sneak peaks of the finished maps: MAP04 : Spilt guts around the nest. MAP10 : Dwango5 tribute Don't click if you're anti-brony : Spoiler MAP11 : Rainbow dash HD MAP17 : Another dwango5 tribute MAP20 : Portals to hell and back MAP21 : Castles of dawn MIDIs: MAP01 : MIDI version of "Starfluxx" by Mempheria MAP02 : Luna MIDI reinstrumentation MAP03 : MIDI version of "Cold Tea" by Andy Lee Robinson MAP04 : MIDI version of "Dead Souls" by Joy Division, as covered by Nine Inch Nails MAP05 : Chex quest victory song MAP06 : A Mega man song made into a MIDI. MAP07 : MIDI version of "Pulling Teeth" by Green Day MAP08 : MIDI version of "To Another Abyss" by Bad Religion MAP09 : MIDI version of "You" by Bad Religion MAP10 : MIDI version of "Puppet" by Satanic Surfers MAP11 : MIDI version of "Winter Wrap Up" from MLP:FIM MAP12 : MIDI version of "A.D.D" by Ten Foot Pole MAP13 : MIDI version of "Skateboarding Theme" from Metal Gear Solid MAP14 : MIDI version of "Forest of Illusion" from Super Mario World (Remixed) MAP15 : "Nightrun" from Plutonia 2 by Stuart Rynn MAP16 : "D_DM02" from Adventures of Square MAP17 : Modified HitFloor.mid by Music Media Design, possibly inspired by D.P.R & Georgia Lewis' "Hit The Floor" MAP18 : MIDI version of "Island of Shame" by Lagwagon MAP20 : MIDI version of "Tragic Vision" by Lagwagon MAP21 : MIDI version of "Cockroaches" by Nailbomb MAP31 : "Coldwires" by Stuart Rynn MAP32 : MIDI version of "Stuck with me" by Green Day Title : MIDI version of "Practice Course" From Super Mario World 2 : Yoshi's Island Intermission : MIDI version of "Nevermind Me" by The Mighty Mighty Bosstones 0 Share this post Link to post
Decay Posted March 19, 2016 No download? Also I'm not sure if oblige maps are generally accepted by the mp community. 0 Share this post Link to post
Doomkid Posted March 21, 2016 Why do two options say "No" on the pause menu? 0 Share this post Link to post
Tiger Posted March 21, 2016 Doomkid said:Why do two options say "No" on the pause menu? It feels too weird not seeing load or save in the menu, but I already wussed out on this thread.... 0 Share this post Link to post
joe-ilya Posted March 21, 2016 Doomkid said:Why do two options say "No" on the pause menu? Because they serve 'no' purpose. 0 Share this post Link to post
Edward850 Posted March 21, 2016 joe-ilya said:Because they serve 'no' purpose. The more you know: You can save deathmatch games. 0 Share this post Link to post
joe-ilya Posted March 21, 2016 Edward850 said:The more you know: You can save deathmatch games. No you can't, I tried, and never could. 0 Share this post Link to post
Arctangent Posted March 21, 2016 joe-ilya said:No you can't, I tried, and never could. That was probably because the port you were using prevented it, not because it's something Doom can't do. I know for a fact that Zandronum can't handle multiplayer saves, so I'm inclined to believe that was it. 0 Share this post Link to post
Edward850 Posted March 21, 2016 joe-ilya said:No you can't, I tried, and never could. Try playing vanilla Doom more often in your life. Remember Doom has always been able to save and load netgames, and deathmatch doesn't restrict this function. Likewise with Boom, PRBoom+ (in theory), Eternity should also be able to, and ZDoom definitely can. Basically as long as you are using a port that can launch the save in a netgame and keep deathmatch flagged, it'll work. 0 Share this post Link to post
joe-ilya Posted March 22, 2016 Guess I'll rename those options back to 'load' and 'save'. 0 Share this post Link to post
Argent Agent Posted March 23, 2016 I wasn't even aware people would want to save a game during Deathmatch, let alone play Deathmatch in vanilla when there are ports which implement multiplayer magnitudes better than vanilla. Decay said:No download? Also I'm not sure if oblige maps are generally accepted by the mp community. I have to agree; I can't say the maps look like they will appeal to a huge majority of the multiplayer community. Can't comment on the layouts very well without playing them, though it looks like some of the maps will be painful to play with infinite thing height. Dwango is generally not a great thing to draw inspiration from because most of Dwango is subpar (which doesn't set much of a standard for Dwango itself) and incredibly derivative of maps we've seen a thousand times. Dwango itself has already been done to death, so I do not see an incentive in playing it myself. 0 Share this post Link to post
joe-ilya Posted March 24, 2016 I'm just inspired by dwango's and greenwar's invironment, not the layouts. MAP10 uses the MAP01 doom2 layout, but I also added an area from MAP09, MAP06 and MAP02. It's not completely the same. MAP19 uses lots of BROWNGRN, but also some other textures, such as rocks, wooden planks, pipes. 0 Share this post Link to post
Decay Posted March 24, 2016 joe-ilya said:I'm just inspired by dwango's and greenwar's invironment, not the layouts.But both of those were garbage. I guess if that's what you're aiming for, you're doing a great job???????? 1 Share this post Link to post
joe-ilya Posted March 24, 2016 Which deathmatch wads do you like then? 0 Share this post Link to post
Decay Posted March 24, 2016 What I like is not relevant. Dwango and greenwar are just ugly, bland, misaligned in some cases, stock crap with single textures plastered over huge areas. Shit we've seen 1000000000 times before. The only "environment" they offer is dull and dreary. 0 Share this post Link to post
joe-ilya Posted March 24, 2016 Most of the maps have varied texturing. 0 Share this post Link to post
Decay Posted March 24, 2016 Your screenshots say otherwise, but then again this is merely another example of you striving for mediocrity at best. 0 Share this post Link to post
... Posted March 25, 2016 Oooook lemme lay it out for you This screenshot right here is bad: Why? It's a little thing I like to call "flamboyant texturing"; ie when you plaster a bunch of textures that clash in theme just to give an "illusion" that your map looks good when it really doesn't. To me, all that marble, wood, and hell textures with tree roots look horrible and it seems like every time you added a structure, you rolled a 20-sided dice to decide the texturing. Your biggest offender from that screenshot is the filthy brown staircase building thing on the right. Also don't use the "oh this is inspired from old 90s maps" excuse. We have tons of those already. Its like beating a dead horse when you make those kinds of maps. They usually tend to be unmemorable, bland, and more or less filler maps. 0 Share this post Link to post
joe-ilya Posted March 25, 2016 First people tell me my maps are bland and monochromatic, then they tell they're too frenzy or some other dumb excuse to drag me down for being joe. Can't I use a single texture without being abused for using a texture? And you're complaining I have a curvy staircase now, Fuck, how do you want my stairs to look? 0 Share this post Link to post
Decay Posted March 25, 2016 For being Joe? These map genuinely look like shit, and if there was a download for beta testing, we'd tell you even more clearly why they look awful, and I have zero doubt they play awful, and we'd tell you that too. Did you ever consider that your maps are criticised because they suck not because of who you are? 0 Share this post Link to post
joe-ilya Posted March 25, 2016 I'm trying to understand why they look like shit, but you told me is that my texturing is monochromatic and varied at the same time. Is there some perfect balance between those two? I used a consistent theme in each map. 0 Share this post Link to post
capodecima Posted March 25, 2016 What decay, cata are trying to say is put 3D floors/bridges everywhere, bcz yeah fuck 90s like maps. And yeah i dunno how can some1 judge something only by screens. heh 0 Share this post Link to post
Decay Posted March 25, 2016 capodecima said:What decay, cata are trying to say is put 3D floors/bridges everywhere, bcz yeah fuck 90s like maps. And yeah i dunno how can some1 judge something only by screens. hehThat is not what I'm trying to say at all, but joe_ilya is a lost cause. There are plenty of old and new oldschool wads that do stock themes well, and this simply isn't it. Capo you are literally incapable of producing anything of value, and you need not look further than this trash to know that anything you say or are associated with is worth less than the mud on my boots. 0 Share this post Link to post
capodecima Posted March 25, 2016 I dunno man he use just stock textures and its not much detailed. Which i dont think is issue tho? 0 Share this post Link to post
Decay Posted March 25, 2016 unfortunately, explaining anything to you is a waste of text, so I will settle by reiterating that fw_ctf earned your approval, which means your standards are lower than previously thought possible and thus in no way would you comprehend what catastrophe or i are saying. Go back to the barnyard. 0 Share this post Link to post
capodecima Posted March 25, 2016 LEL man you are not helpful at all, and saying Greenwar wad is garbage is just wtf? Do you know how MANY players loves greenwar, how many tournaments were on these maps etc. You are sick dude. :D And you really dont need IQ 139 make decent doom 2 maps. Id say every map has your players which will like it always. 0 Share this post Link to post
Decay Posted March 25, 2016 If you could read, I never said gw is garbage as a whole, only it's environment. Which is plain, boring, and ugly. 0 Share this post Link to post
capodecima Posted March 25, 2016 Welp i prefer simple textures for competitive gaming like greenwar. Better 500 fps at greenwar than drop to 1 fps on 2011 machine on dbab. :D 0 Share this post Link to post
Decay Posted March 25, 2016 Try harder capo. There is a difference between simple and ugly. This wad is ugly, and to suggest otherwise is to further enable joe's shit-mapping. 0 Share this post Link to post
... Posted March 25, 2016 (edited) . Edited May 11, 2018 by Catastrophe 0 Share this post Link to post