Serekay Posted March 26, 2016 (edited) Hello Doom World! If you love Holy Hell and OkuV31.Wad may you could check out my Holy Hell Mod "Doom 2 - Holy Hell Revealed.wad" (Based on Holy Hell v1.1 by "JK" from 2006). unfortunatly i never can Contact him to say thanks for his Map! I learned so mutch about Doom map building mechanics with this map. It´s quite a lot longer and harder than the Original Holy Hell mapso have fun with this grinding mod!Now "optional" with HD Textures from DHTP - Doom HighRes Texture Pack! Features: - increase monsters to about 41k + ammunation and powerups balancing changed. - 8 new rooms with some traps, beatable with a good strategy - some more secrets - fixed some Bugs from Holy Hell v1.1 - changed Sound SFX - (optional) changed to HD Textures from "DHTP - Doom HighRes Texture Pack" - Change some map geometrics and texturesPlease Note: For this Map you have to use PRBOOM+ 2.5.1.4 and a fast PC! Download: https://sourceforge.net/projects/prboom-plus/ it´s also recommend to activate the option "fix clipping problems in large levels" to "yes" else you get massiv problems with clipping monsters! You can find it under General > compatibility with common mapping errors (second to last page) (Thanks to Keyboard_Doomer for this information!) I play this map with freelook else you can´t shoot some Monsters because out of autoaim range. You can Download the latest release here: Doom 2 - Holy Hell Revealed v1.5 HD Spoiler downloade them from my Mega Account: https://mega.nz/#F!qNJgmIoQ!C6q6CP07ZqMPt0CgpWZl6w i will release some cool Maps within the next months! Doom 2 - Holy Hell Revealed v1.5 SD Spoiler downloade them from my Mega Account: https://mega.nz/#F!qNJgmIoQ!C6q6CP07ZqMPt0CgpWZl6w i will release some cool Maps within the next months! If you found any bugs or missing Textures, please report. use different strategy for this Holy Hell version! in last room you have to use all switches xD no more activate trought wall. so you have to kill each monster wave first ;) I will add more decoration,texture changes and maybe new rooms if you like this version. Screenshots:http://imgur.com/a/zcOnm So lets record some Demos ;) edit: after 3 Years of waiting there is a run for this map by cryoniq on Youtube (thanks a lot for this hard work!): on my profile there are more maps i created https://www.doomworld.com/profile/18563-serekay/?tab=field_core_pfield_1 Holy_Hell_Revealed_v1.5_SD.rar Edited May 1, 2020 by Serekay 3 Share this post Link to post
Wereknight Posted March 26, 2016 *Insert Chillax joke* Well, with RO that's quite beatable, I guess. 0 Share this post Link to post
Ribbiks Posted March 26, 2016 those cross-shaped platforms. noooo -.- will definitely play this once link is given. 1 Share this post Link to post
Serekay Posted March 26, 2016 Yes with Russian Overkill you can beat it. the cross-shaped platforms is not the hardest part in this Area....you will get a nice Suprise ;) I release this beast in a few Day´s. first i should find out what´s wrong with this map in PRBoom. 0 Share this post Link to post
Keyboard_Doomer Posted March 26, 2016 If you gave us the WAD it would actually make it possible for us to test what's the problem and we would be able to provide you with some worthwhile help. Try setting the option "fix clipping problems in large levels" to "yes". You can find it under General > compatibility with common mapping errors (second to last page). I have no idea if there's a way to fix this without using this option (like shifting the whole map closer to the 0,0 coordinates or using a different node builder maybe...?). If there isn't, I suppose it means that players can't record a demo for the WAD under -complevel 9 as for the original Holy Hell but have to use higher compatibility level (-complevel -1, I guess). 0 Share this post Link to post
Serekay Posted March 27, 2016 Keyboard_Doomer said:If you gave us the WAD it would actually make it possible for us to test what's the problem and we would be able to provide you with some worthwhile help. Try setting the option "fix clipping problems in large levels" to "yes". You can find it under General > compatibility with common mapping errors (second to last page). I have no idea if there's a way to fix this without using this option (like shifting the whole map closer to the 0,0 coordinates or using a different node builder maybe...?). If there isn't, I suppose it means that players can't record a demo for the WAD under -complevel 9 as for the original Holy Hell but have to use higher compatibility level (-complevel -1, I guess). Yeah man you are incredible! I Spam Google for a solution but that works! I will released this Map in a few hours. Thanks for your help! 0 Share this post Link to post
Serekay Posted March 27, 2016 bug´s fixed and it´s now playable. look at first post for Download and Instruction about Engine to use. 0 Share this post Link to post
Serekay Posted March 27, 2016 found some bugs and has updated Wad, please use the latest on updated in first post. If you have downloaded please redownload the new version. 0 Share this post Link to post
Reisal Posted March 27, 2016 You should put a mirror or another download site, like Mediafire.com or Mega.nz 0 Share this post Link to post
HavoX Posted March 27, 2016 Or Dropbox. And holy quadruple post, Batman! 0 Share this post Link to post
Empyre Posted March 27, 2016 You're releasing multiple versions with the exact same file name. That's a bad idea. You need a version number as part of the file name. 0 Share this post Link to post
Serekay Posted March 28, 2016 I will upload multiple hoster tomorrow. Yes your right i will do new version when changes will be. Version 1 is the first working Version. Thanks for feedback 0 Share this post Link to post
Empyre Posted March 28, 2016 http://doom.dogsoft.net/ is a free place to put wad files, but you will need to put it in a zip file with the same name as the wad. 0 Share this post Link to post
TimeOfDeath Posted March 28, 2016 Just saying that holyhell grants permission to modify it only with the author's approval. 0 Share this post Link to post
Serekay Posted March 28, 2016 I tryed to contact the author (in Holy hell txt the author jk i think) but i dont get any response. The original holy hell was Release 2006, may the author leave the szene? 0 Share this post Link to post
Serekay Posted April 1, 2016 Map updated now v1.3. Screenshots added (sorry only links because Doomworld limit picture showing) whats the best way to post pictures? 0 Share this post Link to post
Wereknight Posted April 1, 2016 Serekay said:whats the best way to post pictures? Use Imgur, that's fine for it. In right section you'll find BB-code for forums. 0 Share this post Link to post
Serekay Posted April 2, 2016 Thanks works great for many pictures! Screenshots updated 0 Share this post Link to post
EffinghamHuffnagel Posted April 2, 2016 Your original file size was 4.5MB. The new version is 170MB. While it's a noble effort, I don't think the addition of HD textures is worth the huge increase in download size. When you have several dozen Cybers shooting at you from one side and several hundred Revenants shooting at you from the other side, you're not going to take the time to say "My, what a really good-looking Hi-Def wall that is." Perhaps you could make the HD textures an optional download. Unless it's the entire DHTP. Then maybe just a link to that. 0 Share this post Link to post
Serekay Posted April 3, 2016 the file size is increased because i added all textures from DHTP to this wad for next map version. there will be more changes and not used texture will be deleted to make the file size smaller. well good idea to have 2 versions, i added HD and SD wad in first post. thanks for reply! 0 Share this post Link to post
Empyre Posted April 3, 2016 I like this except for the extremely long time I have to wait for a wall to lower to let me into the next area, only to have to wait again, and again. Could you make the wait times shorter? 0 Share this post Link to post
Serekay Posted April 3, 2016 Empyre said:I like this except for the extremely long time I have to wait for a wall to lower to let me into the next area, only to have to wait again, and again. Could you make the wait times shorter? Yes your right in some areas it's still not optimized only for non cheating gameplay. I did some tests to make shure you have to kill all Monsters bevor you can reach the next area. Wich rooms did you mean? 0 Share this post Link to post
Empyre Posted April 3, 2016 I mean all the rooms with them walls that make you wait. I made a version of holyhellv1.5 with reduced waiting times, but I haven't released it because I couldn't make nodes for it, and I tried all the node builders I could find. 0 Share this post Link to post
Serekay Posted April 3, 2016 Okay i didnt touch any waiting time for floors from holy hell v1.1 because without cheats you need more time for killing monsters. Maybe i can change this. Can you release your Version? So I can take a look to your Version. 0 Share this post Link to post
Empyre Posted April 3, 2016 I sent you a pm with a link. If you can build nodes for it, go ahead and credit yourself for that in the WADINFO and release it. 0 Share this post Link to post
TimeOfDeath Posted April 4, 2016 Guys, you can't modify someone else's wad and release it publicly without their permission (holyhell txt file says you need author's permission). 0 Share this post Link to post
Serekay Posted April 4, 2016 Serekay said:I tryed to contact the author (in Holy hell txt the author jk i think) but i dont get any response. The original holy hell was Release 2006, may the author leave the szene? I cant contact him so what should i do now? 0 Share this post Link to post