Linguica Posted March 31, 2016 E3 presentation said:The foundation of any Doom experience [...] is unquestionably combat that's centered around three things: badass demons, big effing guns, and moving really really fast Cinematic trailer description said:the pillars of DOOM's gameplay: Relentless Combat, Terrifying Demons, and Bad Ass Guns. "Moving fast" is now "relentless combat," sorry everyone! Last one out turn off the lights! 0 Share this post Link to post
RUSH Posted March 31, 2016 Hopefully by relentless they mean "so much moving really really fast action you won't be able to handle the relentless intensity." Or it could mean "so many enemies you'll be forced to move in slow circles over and over to shoot them all." Hmm... 0 Share this post Link to post
wheresthebeef Posted March 31, 2016 The weapons are now no longer big nor fucking :( 0 Share this post Link to post
Arctangent Posted March 31, 2016 wheresthebeef said:The weapons are now no longer big nor fucking :( they are, however, bad, and also quite ass DOHOHOHOHOHOHOHOHO 0 Share this post Link to post
Koko Ricky Posted March 31, 2016 I just don't understand why "clever level design" was never, ever mentioned in any of the press release stuff, surely that is one of the pillars for any Doomer. 0 Share this post Link to post
tuo Posted March 31, 2016 wheresthebeef said:The weapons are now no longer big nor fucking :( OMG, BAG 9000 CONFIRMED!!!! 0 Share this post Link to post
BluePineapple72 Posted March 31, 2016 Big Fucking Guy 9K, preorder now to get quack multiplayer charlie access 0 Share this post Link to post
MrDeAD1313 Posted March 31, 2016 GoatLord said:I just don't understand why "clever level design" was never, ever mentioned in any of the press release stuff, surely that is one of the pillars for any Doomer. My concerns exactly 0 Share this post Link to post
Arctangent Posted March 31, 2016 GoatLord said:I just don't understand why "clever level design" was never, ever mentioned in any of the press release stuff, surely that is one of the pillars for any Doomer. Probably because they didn't feel like pissing on basically every other FPS on the market. 0 Share this post Link to post
Koko Ricky Posted March 31, 2016 How would that be insulting to other shooters? I don't think it necessarily implies that. 0 Share this post Link to post
ChickenOrBeef Posted March 31, 2016 Arctangent said:Probably because they didn't feel like pissing on basically every other FPS on the market. It would have to be worded less as a qualifier (i.e. "We have good level design"), and more as a trait (i.e. 'We have twisted, open-ended levels"). But of course, that aspect wasn't mentioned as a core component because it isn't. Marty was asked about level design a bunch of times and he's said that combat was the focus. He also said that a lot of the areas are open-ended, contain secrets, have branching exploration, etc, but you're not trying to constantly solve the level itself like in the classic Doom games. 0 Share this post Link to post
Doomkid Posted March 31, 2016 tuo said:OMG, BAG 9000 CONFIRMED!!!! DMGUYDZ64 said:https://www.youtube.com/watch?v=lg3RVyCyf2Q 0 Share this post Link to post
MrDeAD1313 Posted March 31, 2016 ChickenOrBeef said:It would have to be worded less as a qualifier (i.e. "We have good level design"), and more as a trait (i.e. 'We have twisted, open-ended levels"). But of course, that aspect wasn't mentioned as a core component because it isn't. Marty was asked about level design a bunch of times and he's said that combat was the focus. He also said that a lot of the areas are open-ended, contain secrets, have branching exploration, etc, but you're not trying to constantly solve the level itself like in the classic Doom games. Which I find to be quite upsetting. That was one of my favorite parts in Doom was the labyrinth style maps and puzzle solving to get to the next area. 0 Share this post Link to post
Pencil of Doom Posted March 31, 2016 BluePineapple72 said:Big Fucking Guy 9K, preorder now to get quack multiplayer charlie access Rofl! 0 Share this post Link to post
DoomzRules Posted March 31, 2016 MrDeAD1313 said:Which I find to be quite upsetting. That was one of my favorite parts in Doom was the labyrinth style maps and puzzle solving to get to the next area. That's probably why I prefer the first Doom over the second Doom. It felt more clever and perplexing as opposed to BLERRRGH ARENASSSSS! Look I'm not hating on Doom 2, but IMHO Ultimate Doom is much better. =) 0 Share this post Link to post
Koko Ricky Posted March 31, 2016 ChickenOrBeef said:...but you're not trying to constantly solve the level itself like in the classic Doom games. I find that disappointing. There's something satisfying about solving Doom's puzzles. 0 Share this post Link to post
CreamCheese Posted March 31, 2016 GoatLord said:I find that disappointing. There's something satisfying about solving Doom's puzzles. nah i bet you its got like, procedurally repopulated areas for like puzzles, and cause enemies drop ammo and health thats how you replenish it. 0 Share this post Link to post