julz_d Posted April 15, 2016 So I just played the beta. Is that the final list of weapons for multiplayer? Feels a little limited. I could sure use a chaingun. 🙁 0 Share this post Link to post
sheridan Posted April 15, 2016 julz_d said:Is that the final list of weapons for multiplayer? Given how intentionally limited the beta is in terms of content, I kinda doubt it. 0 Share this post Link to post
Arctangent Posted April 15, 2016 julz_d said:I could sure use a chaingun. 🙁 I don't think that would be any different from the heavy machinegun. 0 Share this post Link to post
tuo Posted April 15, 2016 No, it isn't. There are multiplayer trailers from Bethesda that sport more weapons (Chainsaw, Chaingun, BFG etc.) 0 Share this post Link to post
snapshot Posted April 15, 2016 I Tested some leak and found that Chainsaw, BFG, and Chaingun exist . The Chainsaw is 1 hit kill 0 Share this post Link to post
BJBlazko Posted April 15, 2016 We don't forgot about combat shotgun. Chaingun is epic in sound and working! 0 Share this post Link to post
ChickenOrBeef Posted April 15, 2016 There are five more weapons that will be in the full multiplayer: -Chainsaw -Combat Shotgun -Repeater -Chaingun -BFG 9000 0 Share this post Link to post
julz_d Posted April 15, 2016 Arctangent said:I don't think that would be any different from the heavy machinegun. I hope it would be better than the heavy machine gun. Not a fan of that weapon so far actually liked doom 3s mg better. 0 Share this post Link to post
Arctangent Posted April 15, 2016 julz_d said:I hope it would be better than the heavy machine gun. Not a fan of that weapon so far actually liked doom 3s mg better. If it was better, there'd be literally no reason to use the heavy machine gun. I mean, I guess if you made the chaingun a super weapon it'd be perfectly fine to get away with making it a machine gun on steroids. 0 Share this post Link to post
LittleBurger Posted April 15, 2016 Arctangent said:If it was better, there'd be literally no reason to use the heavy machine gun. I mean, I guess if you made the chaingun a super weapon it'd be perfectly fine to get away with making it a machine gun on steroids. There has to be something different or useful about the Chaingun in mp to make it different in some way (be it big or small) compared to the heavy machine gun. 0 Share this post Link to post
ChickenOrBeef Posted April 15, 2016 Xaser said:Spin-up time, I'd randomly-guess. Yeah, exactly. It will most likely be more powerful, but have a delay in firing. That sounds like it should be a fun, interesting weapon to use. 0 Share this post Link to post
Ironhound Posted April 16, 2016 ChickenOrBeef said:Yeah, exactly. It will most likely be more powerful, but have a delay in firing. That sounds like it should be a fun, interesting weapon to use. Except the spin up would KILL the weapon as anything other than a flanking gun. First shot is everything in any FPS, and as an example, Planetside 2's chaingun is universally panned. Even with a spin-up upgrade, in 1v1 pretty much any other weapon wins. Which makes the user become a sort of ambush flanker... which other weapons do better. 1 hit kill would be a tad silly, so I can't see them releasing it that way. Even the Rocket Launcher doesn't 1 hit kill. 0 Share this post Link to post
julz_d Posted April 16, 2016 Ironhound said:Except the spin up would KILL the weapon as anything other than a flanking gun. First shot is everything in any FPS, and as an example, Planetside 2's chaingun is universally panned. Even with a spin-up upgrade, in 1v1 pretty much any other weapon wins. Which makes the user become a sort of ambush flanker... which other weapons do better. 1 hit kill would be a tad silly, so I can't see them releasing it that way. Even the Rocket Launcher doesn't 1 hit kill. I would definitely give cg a try. I'm no Good with the heavy assault rifle. 0 Share this post Link to post