ClashmanTheThird Posted April 20, 2016 It takes away absolutely nothing, and if it's bad enough to complain about it, then turn it off. 0 Share this post Link to post
Use Posted April 20, 2016 Why do people complain about people complaining? You have no control how others react to anything. Just turn it off. 0 Share this post Link to post
Deatheye Posted April 20, 2016 I complained about them before I played it but after playing the beta I must say those numbers are really helpful and a nice indicator how much health the enemy probably has left + I use the vortex rifle so it tells me if I hit the head and stuff, it helps me to decide how I play in terms of the gunplay 0 Share this post Link to post
Doom64guy6 Posted April 20, 2016 I believe it has something to with RPGs or something. 0 Share this post Link to post
HavoX Posted April 20, 2016 victorboris1 said:Long story short? Autism. whoa that's a bit too harsh there son 0 Share this post Link to post
ChickenOrBeef Posted April 20, 2016 The damage numbers become the player's main form of feedback and it doesn't feel good seeing so many small numbers pop out when using the automatic weapons. I enjoyed using the Plasma Rifle and Heavy Assault Rifle a lot more with the damage numbers off. 0 Share this post Link to post
VGamingJunkie Posted April 20, 2016 I'd rather just have the screen tint red in the direction you were hit and maybe having a loud pain groan like on Classic Doom. 0 Share this post Link to post
Linguica Posted April 20, 2016 victorboris1 said:Long story short? Autism. Yeah if people with autism are known for one thing, it's hating numbers 0 Share this post Link to post
LittleBurger Posted April 20, 2016 ChickenOrBeef said:The damage numbers become the player's main form of feedback and it doesn't feel good seeing so many small numbers pop out when using the automatic weapons. I enjoyed using the Plasma Rifle and Heavy Assault Rifle a lot more with the damage numbers off. The numbers also gave a decent way of figuring out the varying damage range of the SSG (though like you said, it didn't really feel good when using the automatic ones). 0 Share this post Link to post
Deleted_Account Posted April 20, 2016 victorboris1 said:Long story short? Autism. 0 Share this post Link to post
Almonds Posted April 20, 2016 victorboris1 said:Long story short? Autism. holy shit 0 Share this post Link to post
qdash Posted April 20, 2016 It must be isn't bad to replace damage numbers with sound effects, but I'm not sure. Big fucking deal - damage numbers! Jesus... 0 Share this post Link to post