Royal_Sir Posted February 24, 2016 Proof of concept can be found here. Greetings, fellow Doomers! After being on the forums for a bit and contributing a couple maps here, I think it's time that I host my own community challenge! The objective? Make 3 maps, all from the same exact map layout, and make them feel different from each other without sacrificing gameplay. How does one do that? Only the layout needs to be the same, meaning that you can't add or move linedefs, vertices, or sectors around. Everything else, including textures, floor and ceiling height values, things, effects, and lighting, can be played around with in order to make different maps from the same layout. The maps can be as large or as small as you'd like. Slaughtermaps are discouraged, though I won't stop you if you do make one. Now, on to map order. Everyone's map will be spaced out (i.e. one mapper gets MAP03, MAP13, and MAP23) except for a special mapper who only has MAP31 and MAP32. This means that I will need 9 regular participants who will make 3 maps, and a special mapper for the secret levels. If you ask for the 5/15/25 slots, make sure to include a secret exit for MAP15.. Make sure all maps work in Boom format, complevel 9. The CC4 pack will be used for textures. Deadline for maps will be August of 2016. So, if you are interested in doing a community project never done before, then feel free to sign up! Mappers: 1,11,21 : CWolfRU 2,12,22 : Royal_Sir (That's me!) 3,13,23 : 4,14,24 : 5,15,25 : Amarande 6,16,26 : DoomLover234 7,17,27 : 8,18,28 : 9,19,29 : 10,20,30: 31,32 : 0 Share this post Link to post
Arctangent Posted February 24, 2016 Think I might give this a shot when the layouts have already been done. Also, you should probably mention the target compat level, that's a good thing to have out of the gate. 0 Share this post Link to post
Royal_Sir Posted February 24, 2016 Thanks for reminding me about the target compatability level, now included within the post. Do you have a preference for map slots or do you care? 0 Share this post Link to post
Royal_Sir Posted February 24, 2016 Added to the roster. Hope you do well! 0 Share this post Link to post
Royal_Sir Posted March 1, 2016 Forgot to mention: The Community Chest 4 Texture Pack will be used for this project. Custom music is allowed. 0 Share this post Link to post
Royal_Sir Posted March 26, 2016 Cmon guys, only one confirmed taker (Thanks DoomLover)? Well, that's pretty disappointing, I might have to make this a private project then, and do it all by myself if that's how it's gonna be. Anyway, I wouldn't have awakened my thread without progress: 1 and a half maps done, so I'm basically halfway through a layout. Oil Rig (ain't much completed to see): Castle: 0 Share this post Link to post
Wereknight Posted March 26, 2016 I may try somehow. Sign me then. 1\11\21 0 Share this post Link to post
Suitepee Posted March 26, 2016 Well this sounds......somewhat interesting. Hope a few more people sign up! 0 Share this post Link to post
Royal_Sir Posted March 26, 2016 CWolfRu said:I may try somehow. Sign me then. 1\11\21 Signed. Good luck with your layout! 0 Share this post Link to post
Wereknight Posted April 8, 2016 Mind if I'll bump thread? Layout done at 1/5. Aaaand one question. Does custom .OGG able to use or MIDI only? 0 Share this post Link to post
Royal_Sir Posted April 8, 2016 CWolfRu said:Aaaand one question. Does custom .OGG able to use or MIDI only? I think that Boom supports ogg files, so yeah, use them. Nice layout so far by the way. CWolfRu said:Mind if I'll bump thread? Since you bumped it I might as well show my progress. I've been receiving people's doubts on the symmetry. I promise, it'll work out fine, you'll see. The maps themselves are finished, I just need to add Things to them. 0 Share this post Link to post
MrGlide Posted April 9, 2016 I'll map for this, right after I'm done with my mutany map I would like to work on this. 0 Share this post Link to post
Royal_Sir Posted April 9, 2016 MrGlide said:I'll map for this, right after I'm done with my mutany map I would like to work on this. I added you to the 7/17/27 slots. Good luck when you start! 0 Share this post Link to post
Wereknight Posted April 23, 2016 Let me bump this. Need more contributors probably. Yay. 0 Share this post Link to post
MrGlide Posted April 24, 2016 I'm very sorry but I'm going to have to back out of this one, I just have way to much going on right now, sorry. 0 Share this post Link to post
Royal_Sir Posted May 1, 2016 Sorry, MrGlide. I understand. Knocked you off the roster. I added you, Amarande. Good luck! Can't wait to see how that turns out CWolfWu, looks a little organicy and basey. 0 Share this post Link to post
Royal_Sir Posted June 8, 2016 I'm still alive! https://www.dropbox.com/s/jnjylwf3jicoxas/smlclay2.wad?dl=0 First open playtest of my layout. Designed for UV singleplayer, all non-D2 stuff self-contained. Please report any bugs you may find, and any way to improve on this. I'm considering stretching the rules to allow additional vertice placement within the layout, as well as having no restriction on decorations outside the playable area (think 1024clau). Map 1: Welcome to Hell Map 2: Production Disruption (my personal favorite visually) Map 3: Into the Labs 0 Share this post Link to post