Reisal Posted August 23, 2002 Has anyone been in contact with Dave Chess, the author of SLIGE? It's been over a a year since the last release was out. I really like the program tho :( 0 Share this post Link to post
Naked Snake Posted August 23, 2002 Well I guess you can chalk up SLIGE as dead. That sucks, SLIGE was cool. 0 Share this post Link to post
SyntherAugustus Posted August 23, 2002 Meh. I was hoping for a build with outdoor levels. 0 Share this post Link to post
Volte Posted August 24, 2002 It is open-source, you know... It shouldn't be too tough to hack in some new features yourself. 0 Share this post Link to post
Reisal Posted August 24, 2002 I can't code! But if I can find a programmer buddy with interest in Doom...perhaps 0 Share this post Link to post
Searcher Posted August 24, 2002 Read the docs, you can specify outdoor areas in the command line switches. They are called sun rooms. 0 Share this post Link to post
Sharessa Posted August 24, 2002 Slige was great. Probably my only contribution to the Doom community was my occasional e-mails to Dave about stuff I liked/wanted in the program. The cool thing is that he always responded. 0 Share this post Link to post
Reisal Posted August 24, 2002 He hasn't responded to either of his email the 2 times I recently emailed :( Maybe we can make a team and finish off what Dave was working on? Just email me if you are interested.. 0 Share this post Link to post
mmnpsrsoskl Posted August 25, 2002 Heh, I would help, 'cept I have the small problem of not knowing how to code :P 0 Share this post Link to post
pritch Posted August 25, 2002 SLIGE is a great util but it may be time for something to supercede it; don't look at me though. 0 Share this post Link to post
Peter Heinemann Posted August 25, 2002 Mr. Chris said:He hasn't responded to either of his email the 2 times I recently emailed :( Maybe we can make a team and finish off what Dave was working on? Just email me if you are interested.. I wrote him once (about Slige´s good compatibility with pc-emulations on the Mac) and it took him some months to respond. He is a busy man, so be patient, or just write him once again, to show him how interested you are in his work. 0 Share this post Link to post
esayeek Posted August 25, 2002 pritch said:SLIGE is a great util but it may be time for something to supercede it; don't look at me though. what major differences do you think something that would supercede it would have? 0 Share this post Link to post
Little Faith Posted August 26, 2002 Non-rectangular rooms. Non-linearity. Some arena fights that people would care about, perhaps featuring several different monsters. Support for up to 50 different texture themes. (SLIGE begins to have problems when you use more than five different themes). A frontend to edit the config rather than editing it in notepad. A city-style level flavour where you have a great outside area with several buildings. 0 Share this post Link to post
esayeek Posted August 26, 2002 Little Faith said:Non-rectangular rooms. Non-linearity. Some arena fights that people would care about, perhaps featuring several different monsters. Support for up to 50 different texture themes. (SLIGE begins to have problems when you use more than five different themes). A frontend to edit the config rather than editing it in notepad. A city-style level flavour where you have a great outside area with several buildings. notepad too hard for you? 0 Share this post Link to post
Reisal Posted August 26, 2002 Little Faith said:Non-rectangular rooms. Non-linearity. Some arena fights that people would care about, perhaps featuring several different monsters. Support for up to 50 different texture themes. (SLIGE begins to have problems when you use more than five different themes). A frontend to edit the config rather than editing it in notepad. A city-style level flavour where you have a great outside area with several buildings. There IS non-linearity in some rooms, look at the automap carefully 0 Share this post Link to post
Sephiroth Posted August 28, 2002 slige was going great, thought it did need more features and a way of building more complex maps. if i knew how to code i too would work on it. i hope either he starts on it agin, or a new project starts where he stoped 0 Share this post Link to post
Reisal Posted August 28, 2002 I hope he does come back and surprises us 0 Share this post Link to post
Peter Heinemann Posted August 28, 2002 Little Faith said:A frontend to edit the config rather than editing it in notepad. Hm, I am not sure, but has not our frontend blacksmith King Elvis wrote a frontend for slige? Has anyone the link to his site handy? The one I have gives me a 404... Anyone tried "Randrott" for Rise of the Triad? Cool levels you can make with it. So, even when you already got Rott from "somewhere", shop for the CD, it has Randrott :) 0 Share this post Link to post
mmnpsrsoskl Posted August 28, 2002 Randrott isn't toally random. You could only create a certain number of maps with it :P i'll check how many..... Another strange thing that came with ROTT was an infinite random level generator (RANDROTT). That's right… computer made levels. Actually, there wasn't an infinite amount…there was "only" 2,147,483,648 (2 billion, 146 million, 483 thousand, 648) random level sequences. Source 0 Share this post Link to post
Little Faith Posted August 28, 2002 esayeek said:notepad too hard for you? No, but takes ages going through the config sorting out stupid keyboard errors after you have done seven new themes using only custom textures. 0 Share this post Link to post
Sharessa Posted August 28, 2002 Yes...it would be great if someone were to make an updated version of SLIGE or another program much like it with newer features. I'd love to help, bu I can't code shit. :( I'd be happy to playtest, though. 0 Share this post Link to post