Hoodie Posted May 5, 2016 Posted this on ZDoom but I figured I could post it on here too. I've been looking everywhere and I can't seem to find an answer to this so sorry if there is one... I'm working on a project where the player holds 2 weapons, like in the right hand is their melee weapon and left hand is spells. I would like it when the player changes weapons that the melee weapon doesn't lower or raise and only spells do. I know doom doesn't have true dual wielding capabilities but I'm just wondering if there's anyway to get my idea to work? If not I'll just have to compromise I guess. 0 Share this post Link to post
Fonze Posted May 7, 2016 Could you tie the second hand to an item system? Like Heretic, but then make items equipped show a sprite on screen, to at least appear like the player has 2 separate hands, though in reality one represents items while the other weapons. It would allow for total serparate control of right and left hands, though. 0 Share this post Link to post
Hoodie Posted May 7, 2016 @Fonze That's genius holy shit. Didn't even think of items. Thank you. 0 Share this post Link to post