Koko Ricky Posted May 13, 2016 You know what, if they're going to give so few shits about these easter eggs that they shrug off one of the original game's most distinctive features (dramatic lighting), something that has actually been a major part of every single release, then I'll just avoid those particular secrets. They make the original game look really boring. 0 Share this post Link to post
Tritnew Posted May 14, 2016 DMGUYDZ64 said:I Find it silly that you cannot cancel the Pickup animation for weapons, Especially when getting attacked . You literally can only find the weapons when things are calm, If there's a fight we'll be too focused on KILLING the demons, afterwards, just pick up the weapon. Just giving my two cents. And about the Classic DOOM levels, I'll only be finding them when I want to 100% the Campaign. 0 Share this post Link to post
Wugo Heaving Posted May 14, 2016 I'm hoping they flipped a few textures just to get people angry over things that don't matter. Surely it would take deliberate effort to flip an mis-align them? Or maybe it was a glitch that they deliberately left. They were probably sick of people ranting about how awful the game would be and made or left things like this just to get those people more angry and show them up for the narrow-sighted, egotistical people they are. How you can make the leap from "textures are upside-down" to "the whole game is awful, and totally not Doom." says more about you than the developers. I do think it looks odd, but if I want to play the original Doom levels, I'll play them, or make my own. Personally I'd have preferred it if these secret areas had identical layout to the original levels, but used the Doom4 engine so it would be a little while before you realised what it was. That would have been pretty neat. Especially if they just threw in the odd sprite ammo pack here and there. Still not a big deal though. 0 Share this post Link to post
jdagenet Posted May 14, 2016 Sorry to derail but for some strange reason the first page of this thread is completely upside down on my cellular device. 0 Share this post Link to post
Rampy470 Posted May 14, 2016 jdagenet said:Sorry to derail but for some strange reason the first page of this thread is completely upside down on my cellular device. I believe that's intentional. 0 Share this post Link to post
Wugo Heaving Posted May 14, 2016 It's just a joke relating to the upsidedown textures :) 0 Share this post Link to post
Rampy470 Posted May 14, 2016 Tritnew said:I'd have to agree with this, Wolfenstein: TNO's classic levels didn't really accurately do the original's any good, It was a fun little easter egg, I mean, sure they're gonna allow them to be fully playable, and It might be a no no. But seriously, no one will be looking for them anyways If they're new to DOOM, If they wanna play the original, they can go on the Steam store and get It, Hell they can pirate It If they want. Remember when RAGE did the same thing and they didn't do any good with It? I barely heard people give a shit about It, they shat on the game. Remember when Wolfenstein: TNO did It? People loved It despite the enemy AI not being accurate, as you said. And now they fuck up DOOM too and people just go berserk over It, literally. Stop overreacting, It truly Is a no no, but once the game Is out, this thread will somewhat die out and we'll be busy playing the actual game they put all their damned heart Into. Alright, I'll stop ranting. That would be because Wolfenstein, while having plenty of fans to this day, doesn't have quite the... dare I say cult that Doom has. 0 Share this post Link to post
Death Metal 2000 Posted May 14, 2016 Loving the upside down text here fellas :). 0 Share this post Link to post
Champskiez103 Posted May 14, 2016 I love those easter eggs, but I agree with some people in here saying they should have added lighting. I also wished they added in the classic enemy sprites and sounds. Just for a good bit of fun. Or to give new players incentive to play the classic maps from the main menu; they should have hidden one of the doomguy toy's in one of the classic maps secret areas. 0 Share this post Link to post
LittleBurger Posted May 14, 2016 Champskiez103 said:I love those easter eggs, but I agree with some people in here saying they should have added lighting. I also wished they added in the classic enemy sprites and sounds. Just for a good bit of fun. Or to give new players incentive to play the classic maps from the main menu; they should have hidden one of the doomguy toy's in one of the classic maps secret areas. The classic sprites/enemies would fit in better with the classic levels than the newer iteration of said enemies. 0 Share this post Link to post
Stallion12 Posted May 15, 2016 Is this thread upside down for anyone else? 0 Share this post Link to post
Silverforte Posted May 15, 2016 I unlocked tower of babel, complete with cyberdemon, so yall who want to fight him over and over again, there you go. 0 Share this post Link to post
Torturephile Posted May 15, 2016 Stallion12 said:Is this thread upside down for anyone else? It is, but only for the first page. 0 Share this post Link to post
Tritnew Posted May 17, 2016 The classic levels are alright, they bring a smile to my face, but you know what triggered me? The flame decorations not having an animation. I know they were lazy and doing this as a quick fix, but COME ON, Id. 0 Share this post Link to post
VGamingJunkie Posted May 17, 2016 Tritnew said:You literally can only find the weapons when things are calm, If there's a fight we'll be too focused on KILLING the demons, afterwards, just pick up the weapon. Just giving my two cents. And about the Classic DOOM levels, I'll only be finding them when I want to 100% the Campaign. Also, that was a thing in Vanilla Doom so you can't fault them for disregarding the Classic spirit in THAT regard. =P 0 Share this post Link to post
MOV_Games Posted May 17, 2016 Temporarily moving away from the inaccuracies of the textures, does anyone know exactly which levels made it into the game? The only ones I know of are E1M2 and E2M8, and I guess there's 11 more of them. 0 Share this post Link to post
Tritnew Posted May 17, 2016 MOV_Games said:Temporarily moving away from the inaccuracies of the textures, does anyone know exactly which levels made it into the game? The only ones I know of are E1M2 and E2M8, and I guess there's 11 more of them. Entryway, Hangar, Toxin Refinery, Halls of the Damned. That's really all the new ones I know of. 0 Share this post Link to post
MOV_Games Posted May 17, 2016 Ah, I actually found a gameplay playlist of 12 classic maps. Looks like the (possibly) full list of the maps that made it in are SPOILERS: E1M1: Hangar E1M2: Nuclear Plant E1M3: Toxin Refinery E1M4: Command Control E1M8: Phobos Anomaly E2M6: Halls Of The Damned E2M8: Tower Of Babel E3M2: Slough Despair E3M3: Pandemonium E3M4: House Of Pain D2M1: Entryway D2M2: Underhalls Not a bad list, though Episode 2 was a bit underused. 0 Share this post Link to post
Silverforte Posted May 17, 2016 Phobos labs is missing in that list. And yes, the maps they chose are pretty good. Im especially glad they added Halls of the damned and House of Pain. 0 Share this post Link to post
anomalousauthor Posted May 17, 2016 I need to look harder on my second playthrough as I haven't found a single one of these. 0 Share this post Link to post
codeslicer Posted May 17, 2016 Why the hell is this thread upside down?!? 0 Share this post Link to post
victorboris1 Posted May 18, 2016 codeslicer said:Why the hell is this thread upside down?!? Thread is fine here. 0 Share this post Link to post
Champskiez103 Posted May 18, 2016 MOV_Games said:E1M1: Hangar E1M2: Nuclear Plant E1M3: Toxin Refinery E1M4: Command Control E1M8: Phobos Anomaly E2M6: Halls Of The Damned E2M8: Tower Of Babel E3M2: Slough Despair E3M3: Pandemonium E3M4: House Of Pain D2M1: Entryway D2M2: Underhalls So excited they put in "Halls of the Damned" the pinkys in that level on UV are so goddamn difficult. The hallways are so narrow there's no escaping them. Really fun to be challenged on levels I've beat a million times before. 0 Share this post Link to post
Reisal Posted May 18, 2016 Why is the first page of this thread upside down? 0 Share this post Link to post
Jaxxoon R Posted May 18, 2016 You have no right to complain about it, you're just nit-picking. This is https://www.doomworld.com/vb/doom-2016-general/87635-they-messed-up-the-classic-doom-levels/ as you truly imagined it. 0 Share this post Link to post
Doomguy #876 Posted May 18, 2016 Halls of the damned is a bitch with all the pinkies. I was at the end and got killed by a lost soul. It's hard to tell where those things are when their fucking screaming envelops every direction of sound. 0 Share this post Link to post
wheresthebeef Posted May 18, 2016 Some of these maps are a real headache on Nightmare, especially when health and armor values are screwed up (a small health kit gives just 1 health, health vials give you as much health!) I seem to have a glitch where I spawn with a shotgun, minigun, and rocket launcher for every classic level, but then when I try to switch using the weapon wheel, it gets stuck, and the only way out is to press the chainsaw key. Doomguy will then put the current gun away, and go through the pulling out chainsaw animation, except hes holding the pump shotgun. Lost souls also seem to be stuck in the ground half the time and enemies, specifically the Pinky, get stuck on geometry trying to charge the player 0 Share this post Link to post