everennui Posted May 18, 2016 Everything is flat and repeats. What did I do? 0 Share this post Link to post
wildweasel Posted May 18, 2016 What texture did you assign to your ceiling? It should be F_SKY1, if I recall correctly, as that is what sets it up to act as a sky instead of just pasting the sky image on a flat. 0 Share this post Link to post
everennui Posted May 18, 2016 WildWeasel said:What texture did you assign to your ceiling? It should be F_SKY1, if I recall correctly, as that is what sets it up to act as a sky instead of just pasting the sky image on a flat. Okay... I changed it to F_SKY1 and that works fine in MAP03, but not in MAP01... it's just blue. a really flat blue. Edit(s): I go up to it and it says, "Sky, Maybe" on the actual flat. "Resident Castlevania Super-Fanboy" What would you expect in a Doom translation? ...besides a whip. 0 Share this post Link to post
wildweasel Posted May 19, 2016 Did you test it in game? Doom's own handling probably differs considerably from GZDoom Builder's. 0 Share this post Link to post
MaxED Posted May 19, 2016 Since you are using MAPINFO, make sure that "sky1" property is set in the "defaultmap" or "map MAP01" block. 0 Share this post Link to post