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everennui

My skies are not rendering correctly. (Sky is flat)

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What texture did you assign to your ceiling? It should be F_SKY1, if I recall correctly, as that is what sets it up to act as a sky instead of just pasting the sky image on a flat.

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WildWeasel said:

What texture did you assign to your ceiling? It should be F_SKY1, if I recall correctly, as that is what sets it up to act as a sky instead of just pasting the sky image on a flat.

Okay... I changed it to F_SKY1 and that works fine in MAP03, but not in MAP01... it's just blue. a really flat blue.

Edit(s): I go up to it and it says, "Sky, Maybe" on the actual flat.



"Resident Castlevania Super-Fanboy"

What would you expect in a Doom translation? ...besides a whip.

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Did you test it in game? Doom's own handling probably differs considerably from GZDoom Builder's.

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Since you are using MAPINFO, make sure that "sky1" property is set in the "defaultmap" or "map MAP01" block.

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