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hardcore_gamer

How to make trigger brushes not work unitl later in a map?

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So let's say I put a trigger brush (the type that is activated by walking over it) on the map but don't want it to actually work until later in a map. How do I do that?

Example:

1.There are 2 rooms, room A and room B, and they are both connected to each other.

2. Room A has a trigger brush.

3. How do I make it so that the trigger brush in Room A doesn't trigger when the player walks over it unless he has already been in room B first?

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You can have a trigger disable it. Use a trigger volume that disables the trigger when touched by the player then have something else enable your trigger later on.

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In room B, I would do this: module > when entered > enable volume

where the volume is your trigger brush. Also, if you don't want a floating cylinder or rectangle in view on your map (the trigger) also do this:
In room B: module > when entered > make invisible > volume

this makes the volume invisible, but still active.

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SCvoid said:

In room B, I would do this: module > when entered > enable volume

where the volume is your trigger brush. Also, if you don't want a floating cylinder or rectangle in view on your map (the trigger) also do this:
In room B: module > when entered > make invisible > volume

this makes the volume invisible, but still active.

You can actually set Visible on Start to false on the trigger so it starts invisible. The trigger will still work.

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hardcore_gamer said:

So let's say I put a trigger brush (the type that is activated by walking over it) on the map but don't want it to actually work until later in a map. How do I do that?

Example:

1.There are 2 rooms, room A and room B, and they are both connected to each other.

2. Room A has a trigger brush.

3. How do I make it so that the trigger brush in Room A doesn't trigger when the player walks over it unless he has already been in room B first?

In radiant any trigger volume has an option "trigger_first", set it on and target another trigger to it, wich will trigger it to be active. Isn't there something like this in SM?

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