JohnnyTheWolf Posted May 30, 2016 Thy Flesh Consumed is by far the Doom episode I have played the least because of how frustratingly difficult its opening level is. The other maps are quite enjoyable, but are surprisingly easy by comparison. You would think the difficulty would increase with each level, not the other around... I know of a mod that adds a proper intermission screen to Thy Flesh Consumed, but did anyone try to do something about its absurd difficulty curve? 0 Share this post Link to post
VGamingJunkie Posted May 30, 2016 It's especially hard for completionists because you've got Barons of Hell on your ass. 0 Share this post Link to post
glenzinho Posted May 30, 2016 See this thread: "How would you reorder Episode 4?" 0 Share this post Link to post
Graf Zahl Posted May 30, 2016 JohnnyTheWolf said:I know of a mod that adds a proper intermission screen to Thy Flesh Consumed, but did anyone try to do something about its absurd difficulty curve? All that would have been necessary is to switch E4M2 with E4M4, replace half of the shotgunners in the first level with the pistol zombie and put something useful into the NIN secret, instead of making it a death trap that's better avoided. I tried such a setup and it plays infinitely better because you can actually start the current M2 with some decent weapons and better health. M4 is easy enough for a second level after finishing M1. As it stands, entering M2 with low health and low ammo is a losing proposition. 0 Share this post Link to post
Koko Ricky Posted May 30, 2016 Just make that first goddamn map a *little* easier, maybe a few more shotgun shells and medikits... 0 Share this post Link to post
scifista42 Posted May 30, 2016 Maybe just put some Cyberdemons to E4M3-M5 and M7-M9, so that the gameplay would stay hardcore from the beginning to the end of the whole episode. 0 Share this post Link to post
JohnnyTheWolf Posted May 30, 2016 Graf Zahl said:I tried such a setup and it plays infinitely better because you can actually start the current M2 with some decent weapons and better health. M4 is easy enough for a second level after finishing M1. So you are using a custom WAD? If so, would you mind sharing it with us? 0 Share this post Link to post
Deatheye Posted May 30, 2016 Episode IV was supposed to be harder - and I love it, I had a lot of fun playing it 0 Share this post Link to post
JohnnyTheWolf Posted May 30, 2016 Well, that is my problem with the Episode: once you get past the frustratingly difficult first two levels, the rest is fairly easy. I would have expected it to be the other way around. 0 Share this post Link to post
40oz Posted May 30, 2016 E1M1 has a lot more shotgun guys in it on UV than E1M2 does. I think its important to warn the player up front how hard a set of levels is going to be with the first level since its not as easy to change difficulties without starting over. 0 Share this post Link to post
schmerr Posted May 30, 2016 I Feel like TFC was meant to be more difficult, like "Cool, you beat episodes 1-3 with relative ease, here's the fuck you episode." Still not a big fan heh. 0 Share this post Link to post
VGamingJunkie Posted May 30, 2016 schmerr said:I Feel like TFC was meant to be more difficult, like "Cool, you beat episodes 1-3 with relative ease, here's the fuck you episode." Still not a big fan heh. Much like Final Doom. 0 Share this post Link to post
Graf Zahl Posted May 30, 2016 JohnnyTheWolf said:So you are using a custom WAD? If so, would you mind sharing it with us? No. All I did was change the MAPINFO in ZDoom to switch the two maps and a test edit to E4M1 - which I no longer have. Besides, since these are commercial maps I wouldn't redistribute them anyway. 0 Share this post Link to post
SavageCorona Posted May 30, 2016 I'd say it's only easier later on because of the fact you have all the weapons at your disposal less than halfway through. I only find difficulty in the first level because of the complete lack of medkits and ammo and the fact there are about 6 barons in it. 0 Share this post Link to post
Kira Posted May 30, 2016 I beg to differ SavageCorona. If you do a pistol start on all maps it's still way easier later on (except for E4M6, it's on par IMHO). It still would have made more sense to put at least E4M2 at a later slot as the pistol start crowd could still enjoy it in its full glory, and the average continuous player would stand a chance. 0 Share this post Link to post
Face23785 Posted May 30, 2016 Make it a Doom 2 episode and give me the SSG, and of course add a few shells here and there. 0 Share this post Link to post
SavageCorona Posted May 30, 2016 I feel the earlier levels only struggle with tedium since it's throwing about 500 barons at you in one area while you only have a piddly shotgun and 2 rockets to fight them off with. 0 Share this post Link to post
Kira Posted May 30, 2016 When it comes to E4M1, it's perfectly doable if you avoid the NIN secret. Actually, when I was new to Doom, after being raped with this thing I simply passed on it as it was the only real hurdle, and optional at that. I am sure it's the expected behavior for the average player. Absolutely getting 100% K/S is more of a completionist/maxrunner thing. 0 Share this post Link to post
SavageCorona Posted May 30, 2016 I have extremely debilitating OCD that kills me inside if I don't get 100% kills and secrets. E4M1 is the worst map for this problem of mine. 0 Share this post Link to post
JohnnyTheWolf Posted May 30, 2016 E4M1 is also quite cramped and has many teleporting enemies. E4M2 can be a pain too, because you often start with little health and ammo and the map does not give you much room to maneuver. Having to tread very carefully and use as few ammunition as possible strike me as rather counterintuitive in Doom. Thy Flesh Consumed is quite frustrating to me, because it gets actually pretty enjoyable once you get past the first two levels. It does not feel right that a secret level like E4M9 makes for a much more fun and exciting first level than E4M1. That is why I am looking for a wad that would tweak the episode just enough to fix the absurd initial difficulty spike. 0 Share this post Link to post
scifista42 Posted May 30, 2016 Graf Zahl said:Besides, since these are commercial maps I wouldn't redistribute them anyway. A MAPINFO-based change of level order + a DECORATE-based Shotgunner-to-Zombieman randomizer + an ACS-library-based script to spawn something into the NIN secret = OK to redistribute. 0 Share this post Link to post
Kira Posted May 30, 2016 SavageCorona said:I have extremely debilitating OCD that kills me inside if I don't get 100% kills and secrets. E4M1 is the worst map for this problem of mine. If you absolutely want 100% just watch the current UV-max best time, and replicate the strategy. It's not that hard. 0 Share this post Link to post
scifista42 Posted May 30, 2016 It's also possible to quickly trigger the secret and run away before the walls trap you in, allowing you to avoid danger while getting the secret. That's just in case you wanted 100% secrets but not necessarily 100% kills if you knew that the remaining monsters were all Barons. 0 Share this post Link to post
Kira Posted May 30, 2016 That's the gist of it. For 100% Kills herd all the barons toward the grid around where the key was and pump the rockets to let splash damage do the magic (keep that one non-secret baron alive all along to maximize the effect). It's manageable by most players. 0 Share this post Link to post
Marcaek Posted May 30, 2016 The easier maps in E4 should have been harder. Real buzzkill outside of the first 3 and m6 0 Share this post Link to post
Koko Ricky Posted May 30, 2016 I also find the mild platform jumping in E4M2 to be a bit much because there's a huge parade of monsters trying to get you, plus when you do make it into that room near the beginning, you've suddenly got barons on your ass. The suggestion to make it a Doom 2 episode was a good one...not only could the map introduce the super shotty (perhaps as a secret, then out in the open in later maps), but about half those barons could be converted into hell knights. 0 Share this post Link to post
Deleted_Account Posted May 30, 2016 One time I tried e4m1 on nightmare, needless to say, I was fucked like Caligula's favorite watermelon. 0 Share this post Link to post
VGamingJunkie Posted May 31, 2016 If you're desperate, you could always hop into the lava pit, quickly going for the radiation suit, and then bee-line your way to the soul sphere. Of course, then you'll have to deal with Imps on the way back up. 0 Share this post Link to post
TheNerdTurtle2 Posted May 31, 2016 I just played E4M1-2 and god E4M2 is hard as fuck, I didn't die once in E4M1 tho. I think you guys are saying its harder than it is 0 Share this post Link to post
JohnnyTheWolf Posted May 31, 2016 What makes E4M1 harder than it really is is the fact that it is followed up by E4M2. If I take too much damage or waste too much ammo before exiting E4M1, I usually prefer to start over. 0 Share this post Link to post