I DUNNO LOL0329 Posted May 31, 2016 I want to make a game and I want to have the doom alpha wall textures and like pngs and bitmaps 0 Share this post Link to post
Godfather38 Posted May 31, 2016 What engine are you building your game in? 0 Share this post Link to post
I DUNNO LOL0329 Posted June 1, 2016 Raycaster game maker I would like to use the doom enigine but I don't want to have to code and I want to use alpha doom sprites but don't want to have a really hard time with scripting 0 Share this post Link to post
Godfather38 Posted June 1, 2016 I am not familiar with that engine whatsoever. but, if you want to rip game assets, you can go into slade, right click on the textures, and export as png. of course I do not condone such actions. 0 Share this post Link to post
Godfather38 Posted June 1, 2016 Welcome. although, please modify the assets in some way, especially if you intend to go commercial. 0 Share this post Link to post
Guest Unregistered account Posted June 1, 2016 Yeah, if you rip the resources straight from the WAD, you're going to face outcry... assuming your game gets noticed. Even modifying them isn't a good idea. I'd suggest just making new textures based off the Alpha ones. 0 Share this post Link to post
I DUNNO LOL0329 Posted June 4, 2016 Kapanyo said:Yeah, if you rip the resources straight from the WAD, you're going to face outcry... assuming your game gets noticed. Even modifying them isn't a good idea. I'd suggest just making new textures based off the Alpha ones. ok but how to like rip them form the mod 0 Share this post Link to post
scifista42 Posted June 4, 2016 Open the wad in SLADE3, find a TEXTURE1 lump in it, double-click it to open texture list, select some (possibly all) textures, right-click them and choose "Export To -> Extract Texture". This is how you rip off textures as defined in TEXTURE1. To rip off the rest of graphics (sprites, flats...), select them in the wad, right-click them and choose "Graphic -> Export as PNG". 0 Share this post Link to post