ImpieEyez95 Posted June 5, 2016 Looking for mappers to recreate all 13 levels in DOOM 2016 for Doom 2. Let me know. 0 Share this post Link to post
Yugiboy85 Posted June 5, 2016 In case of sounding like a broken record hehe, no one is gonna agree to help you (usually) if you don't already have something to show (screenshots, videos, maps, etc...). It's awesome to have super cool and whatnot project ideas but they tend to die fast if you don't follow the above "rules". I did not want to sound mean of course, just giving you a piece of advise ^^ 0 Share this post Link to post
Alfonzo Posted June 5, 2016 takensorryuser said:Let me know. It wouldn't be a good idea, anyway, unless you pulled some sort of "idification" card and turned the base layouts into something more suited to Doom 1/2. Square peg; round hole, etc.. EDIT: Oh, silly me, Doom '16 is id! I'll need to pitch a new coinage to my TWiD pals to get around this problem. 0 Share this post Link to post
Voros Posted June 5, 2016 If I still had my PC, I would've helped, while watching YouTube videos of the Doom maps (don't have it :( but I can improvise). But I don't, and I'm sorry for that. Why don't YOU make the first map of Doom 2016 first? 0 Share this post Link to post
Blastfrog Posted June 5, 2016 I'm about to embark on a Doom 64 TC of my own for ZDoom (starting with just the first cluster of maps), but I'm not going to ask anyone for mapping help. If you want to get a Doom 2016 TC going, you're going to have to put the first foot forward and make a map, or at least a good portion of one, before others will even consider helping. 0 Share this post Link to post
Varis Alpha Posted June 5, 2016 Sodaholic said:I'm about to embark on a Doom 64 TC of my own for ZDoom (starting with just the first cluster of maps), but I'm not going to ask anyone for mapping help. this sounds like a fairly pointless ordeal, considering Doom 64 EX exists. unless you're making new, Doom 64-styled levels? 0 Share this post Link to post
Blastfrog Posted June 5, 2016 Doomhuntress said:this sounds like a fairly pointless ordeal, considering Doom 64 EX exists. unless you're making new, Doom 64-styled levels?No, converting them and making them feel PC Doom style, similar to the dead D64 for D2 project. Perhaps I should call it more of a partial conversion instead of a total conversion. I mean I might drop the project for all I know, I'm just going to see if I can get the first few maps done. Should be easy enough. 0 Share this post Link to post
Blastfrog Posted June 5, 2016 Pedro VC said:D64 for Doom 2 is dead?Its leader is indefinitely losered and there's no visible activity. 0 Share this post Link to post
Voros Posted June 6, 2016 Sodaholic said:Its leader is indefinitely losered and there's no visible activity. So basically, you're taking over. 0 Share this post Link to post
Blastfrog Posted June 6, 2016 Voros said:So basically, you're taking over.No, it's my own. Doing the maps myself. 0 Share this post Link to post
Impboy4 Posted June 6, 2016 Sodaholic said:Its leader is indefinitely losered and there's no visible activity. Death Egg isn't losered though. Neither is BaronOfStuff. Also the project isn't dead; just dormant for now. 0 Share this post Link to post
Blastfrog Posted June 6, 2016 Impboy4 said:Death Egg isn't losered though. Neither is BaronOfStuff. Also the project isn't dead; just dormant for now.Huh, Baron was still losered last I checked, which wasn't actually too long ago. Glad he's not anymore. Regardless of the status of the project, I still want to do it my own way. 0 Share this post Link to post