Blasqen Posted June 22, 2016 I made a small simple Doom 2 map the other day. Available here: http://s000.tinyupload.com/index.php?file_id=83099258254364966100 It is made in UDMF so ZDoom is needed in order to play it. Let me know what you think. Edit: Download link appeared to be broken so updated it. Alternative download link: http://www.filedropper.com/map01 0 Share this post Link to post
Walter confetti Posted June 22, 2016 Some screenshots of the map will be appreciated... 0 Share this post Link to post
TheArcadeStriker Posted June 23, 2016 Would like to try it, but ESET says the link is a virus, so I can't download the WAD. 0 Share this post Link to post
joe-ilya Posted June 23, 2016 I liked it for what it is, a simple layout with some non-linearity and nicely hidden secrets. The monster placement never felt dull, you had a frantic pistol start. Just four bugs you should notice in further wad makings of yours. - The bars are leaking through the floor, to keep that from happening, make a 1 digit difference of light or height. -I have no idea what to do after pushing the blue key, so I just jumped into a door instead. -Make lifts more obvious. -Make secrets less obvious in the automap by setting correct linedef definitions such as "secret" and "hidden". 0 Share this post Link to post
Blasqen Posted June 23, 2016 Voltcom9 said:I'll try this later. Ok maybe not then. That's strange, I have no idea why it does that. I will try uploading it to a different site joe-ilya said:I liked it for what it is, a simple layout with some non-linearity and nicely hidden secrets. The monster placement never felt dull, you had a frantic pistol start. Just four bugs you should notice in further wad makings of yours. - http://i.imgur.com/ACqJu4v.png The bars are leaking through the floor, to keep that from happening, make a 1 digit difference of light or height. -I have no idea what to do after pushing the blue key, so I just jumped into a door instead. -Make lifts more obvious. -Make secrets less obvious in the automap by setting correct linedef definitions such as "secret" and "hidden". Thanks for the feedback man! Oh I had no idea about the bars since I play in OGL where that doesn't occur, I'll fix it. The blue key should raise up one of the bridges that will allow you to exit the level, just as the yellow key does. Good points on the lifts and the secrets! 0 Share this post Link to post
TheArcadeStriker Posted June 23, 2016 If you changed the link, it still doesn't work for me, keeps being blocked. Try uploading it in another place that isn't tinyupload. Or if someone can do the favor, can someone PM me the WAD? 0 Share this post Link to post
Yugiboy85 Posted June 23, 2016 Blasqen said:That's strange, I have no idea why it does that. I will try uploading it to a different site Thanks for the feedback man! Oh I had no idea about the bars since I play in OGL where that doesn't occur, I'll fix it. The blue key should raise up one of the bridges that will allow you to exit the level, just as the yellow key does. Good points on the lifts and the secrets! What looks fine in OGL doesn't necessarilly look so ok in software. Keep that in mind ;) You should always test your maps in the intended sourceports and, unless you are doing some mod that absolutely requires OGL, you should test them in software. I will try your map later on (when I have time). 0 Share this post Link to post
Blasqen Posted June 24, 2016 TheArcadeStriker said:If you changed the link, it still doesn't work for me, keeps being blocked. Try uploading it in another place that isn't tinyupload. Or if someone can do the favor, can someone PM me the WAD? Uploaded to filedropper: http://www.filedropper.com/map01 The_Trigger said:What looks fine in OGL doesn't necessarilly look so ok in software. Keep that in mind ;) You should always test your maps in the intended sourceports and, unless you are doing some mod that absolutely requires OGL, you should test them in software. I will try your map later on (when I have time). Yeah, pretty stupid not to do that :P. Thanks! I appreciate it. 0 Share this post Link to post
Blasqen Posted July 6, 2016 fveitsi said:https://www.youtube.com/watch?v=vtWjnAGUV1I Nice :D haha! Thanks :). 0 Share this post Link to post
EffinghamHuffnagel Posted July 6, 2016 Your blue and yellow key switches are use-once only and open/close. Either make them repeatable, or open only. If you don't press the underneath switch quickly enough, the door will close and you can never raise the platforms and finish the map. 0 Share this post Link to post